EXPLOSIO.BAS - GW-BASIC, particle explosion #1

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Published on ● Video Link: https://www.youtube.com/watch?v=Na01dcn5-ok



Duration: 1:39
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First attempt to us bitmapped graphics (320x200 x 4-color) mode of CGA/Tandy to render 200 particles in an explosion. Slow framerate obviously; think how easily this can be done on modern hardware with a true compiler. It is using double buffering with PCOPY to copy the 16K of video memory from one page to another. Very cool that double, triple, and even octuple (8) buffering is offering GW-BASIC!

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