
MAZE80.BAS - GW-BASIC, perfect maze generation in 80 column text
This is the same as MAZE40.BAS, except it's using 80x25 instead of 40x25 text mode. The original explanation in COMPUTE's First Book of TI GAMES even explained how to use the character tiles as walls. This implies that each passage way is 2 character over, leaving little room for the maze itself.
I had envisioned a method to handle this with the passage way being a single wall thick before I had my Tandy 1000, on my tI-99/4A computer. It is very strange that I invented an algorithm that would work, which involved redefining the character set on the TI (something that Tandy GW-BASIC does not allow), and I never actually programmed it ... that is, until 2017 when I started programming TI BASIC (not the calculator, but the BASIC programming language that came with the TI-99/4A home computer) again.
That upload will come later. :)
My playlists:
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- Voxel: https://youtu.be/watch?v=XCVWEuhCCDM&list=PLjnbT4UISq0bQF1g85tE9jTrKfEtdRYlY
- Road: https://youtu.be/watch?v=ck5ALX11YU4&list=PLjnbT4UISq0bnfd1RC3M4PgTgkmhlkikV
- Ray Casting 3D: https://youtu.be/watch?v=zjswXUTMP2o&list=PLjnbT4UISq0YcFtRFjFQqK0g6ONNCtrvY
- Side-Scroll Shmup: https://youtu.be/watch?v=fF4X8zN-Raw&list=PLjnbT4UISq0Y_7IAN_zUzxgZnfhXxo_0Q
- MonoGame Tutorial: https://youtube.com/watch?v=WW1dJnfXWb0&list=PLjnbT4UISq0adw__Y9B2eXA0LL35TyORU
My websites:
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- my GitHub: https://github.com/JDoucette
- my company: http://xona.com
- my Blog: http://thefirstpixel.com