TROUNCE.BAS - GW-BASIC, trace route + bounce physics = trounce

TROUNCE.BAS - GW-BASIC, trace route + bounce physics = trounce

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Published on ● Video Link: https://www.youtube.com/watch?v=lY2Pf4W7tLU



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This is the same program as BOUNCE.BAS with a single PSET call in the middle of the two PUT (one PUT erases, and the other PUT draws -- since I am not using two pages for double buffering, which would've eliminated all of the flickering). The second program TROUNCE2.BAS is something I made today while digging this up; unfortunately PC-BASIC emulation of Tandy GW-BASIC graphics mode 640x200 x 4-colors (SCREEN 6) has a few bugs that I needed to work around. I also stole the PALETTE trick to make 4 shades of grey (black, light gray, dark gray, white) to trace the path easier. Then I thought, why note use 3 colors for the ball itself? Thus the dual color with the highlight, which are drawn with CIRCLE, PAINT to fill, and CIRCLE again to draw an arc.

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