EXPLOSIONS, CHAOS, AND BRUCE WILLIS (APOCALYPSE PS1) THE VIDEO GAME STILL LIVES ON IN MEMORY IN 2025
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This week, it was announced that Hollywood veteran Bruce Willis is retiring from acting. The Die Hard star has been diagnosed with aphasia, a condition that is diminishing his ability to read, write, and speak. It's the end of an era, and the press has used the news as an excuse to look back on his career, highlighting his standout roles in films such as Pulp Fiction, The Sixth Sense, and 12 Monkeys. But I haven't seen anyone mention Apocalypse, a game Willis made in 1998 with Neversoft, the developer of Tony Hawk's Pro Skater.
Okay, it's not that surprising that people aren't talking about Apocalypse. It's not exactly a high point in Willis' career, but it's worth revisiting because it was ahead of its time. Today, Hollywood actors starring in video games have become so normalized that they are no longer a novelty. We've reached the point where even small indie games like 12 Minutes have a cast of established actors. But in 1998, when Willis was experiencing a career renaissance of sorts, someone with his cultural influence appearing in a video game was a huge deal.
In a grim vision of the future, an evil scientist known as the Reverend creates four powerful demonic entities, the Four Horsemen of the Apocalypse, and orders them to bring about the end of the world. The only man who can stop him? Bruce Willis, of course. He plays Trey Kincaid, a tough and playful prisoner who escapes from a maximum security penitentiary and takes on the mission of stopping the Reverend and saving the world. It's a rather flimsy story, but more than enough for a game that is essentially an arcade shooter.
At the beginning of Apocalypse's development, Kincaid was his partner. Neversoft wanted to create the equivalent of a buddy movie in video games, with him fighting alongside him. But at some point he became the protagonist, and Willis had his face scanned and digitally inserted into the game. He also spent two days at House of Moves, a motion capture studio in Venice, California, bringing the character to life. He didn't record much dialogue — mostly catchphrases — but he did enough to truly be the star of the game, not just its face.
It's not, perhaps unsurprisingly, an Oscar-winning performance. Willis delivers lines like “These guys need more lead in their diet!” with enough enthusiasm, but it's clear he's not treating Apocalypse with the same seriousness as, say, a Quentin Tarantino film. Fair enough. Why would he? Even so, his presence alone makes Apocalypse a fascinating piece of video game history. It's also undoubtedly the only reason people remember the game, which was otherwise deeply uninteresting and would likely have fallen into obscurity without Willis.
Apocalypse was something of a pioneer in introducing Hollywood to the gaming industry. But an even more significant legacy is how it led directly to the creation of Tony Hawk's Pro Skater. The engine was used to create the first prototype of what would become Neversoft's legendary skateboarding game, with Trey Kincaid in Hawk's place. So while Apocalypse was, apart from Willis, a fairly forgettable game, it had a huge impact on video games as a whole. Far from being Bruce's finest hour, but still a moment worth celebrating.
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