![EXTREME-G 3 * Gameplay [PS2]](/images/yt/nu/extreme-g-3-gameplay-1080p-60fps-ps2-no-commentary-y1d-c.jpg)
EXTREME-G 3 * Gameplay [PS2]
XGIII: Extreme G Racing, also known as Extreme-G 3, is a racing video game developed by Acclaim Studios Cheltenham and published by Acclaim Entertainment for PlayStation 2 and GameCube. The game is followed by XGRA: Extreme G Racing Association.
It follows a simulator-style look into team racing of the 23rd century, specifically, the existence of Extreme-G racing. The player takes the role of one of the twelve riders, each representing one of the six teams of two, all of which vie for glory in the Championship. The game career mode starts in the slowest class, 250G, and as the player progresses through the career, they will eventually make it into the 1000G class, the fastest in the game.
The sound barrier conventions from Extreme-G 2 are transferred here.
10 tracks are included, with twists, drops, and sharp turns. Extreme-G 3 handles weaponry differently, resulting in a significant change in gameplay from the first and second games. While in the first and second games, the player could pick up weapons on the track, and firing these weapons would not consume their primary weapon bar, in the third game, the player purchases weapons with money won, and firing weapons consumes a small amount of the weapon bar for each shot. Compared to the previous games, Extreme-G 3 offers fewer weapons.
NO EMULATOR USED!!
Played on ORIGINAL CONSOLE & Upscaled with Framemeister/OSSC if old Gen Console.
Platform(s)
PlayStation 2, GameCube
Release
PlayStation 2
NA: 21 August 2001
EU: 31 August 2001
GameCube
NA: 27 November 2001
EU: 3 May 2002
Genre(s) Racing
Mode(s) Single-player, multiplayer