GOD HAND * Gameplay [PS2]
The 3D action game has the player moving in all directions, attacking with the face buttons and using special moves. The player can turn around using a button, and all actions outside of basic attacks are performed via a context sensitive button. Using the button allows the player, as Gene, to jump up ladders, pick up items, and use special attacks on abnormal enemies. Four dodge moves are mapped to the directions on the right analog stick. The player can assign any attacks, including the Circle, Triangle, Square and X buttons. Square allows the player to chain multiple attacks at once. There are over one hundred moves in the game for the player to choose from including basic jabs and punches to drunken-style and capoeira martial arts.
The game shows Gene fighting the enemy with kicking attacks
More powerful abilities in the game can be utilized in the player's "God Reel" (or "God Roulette"), a roulette wheel containing moves that the player chooses. These moves are limited to a number of "Roulette Orbs" that the player can increase by collecting "Skull Cards" found throughout each stage. God Reel techniques cost between one and three Roulette Orbs. Some moves send each opponents flying into the stratosphere, while others are simple punches or kicks to specific bodyparts. Another gameplay mechanic in the player's arsenal is the God Hand itself. As the player strikes and defeats enemies, his "Tension Gauge" goes up. The player can also evade attacks, taunt, use tension boosting attacks, or find cards within each stages to increase the bar. When it reaches a set amount, the player can remove the bracelet from Gene's arm to temporarily unleash the God Hand. In this state he is completely invincible and all of his attacks increase in both power and speed. By using various stat boosting items, the player can increase the size of his Tension Gauge to hold more power. While in combat, the player can monitor a "Difficulty Level" bar that dynamically adjusts to how much damage the player is dealing or receiving. If the player gets caught up in a flurry of punches and combos, the level will drop. If the player deals a large number of unanswered attacks to their enemies, then the level will increase. The bar consists of numerical levels one through three with a fourth level designated "Die" being the highest overall. During levels one and two, the enemies will not attack the player unless they are in his line of sight or he is attacking them. On levels three and Die, the enemies will attack regardless of the camera position. Also, enemy attack strength increases as the levels increase; at level Die a fully maxed out player character can be killed in a few hits. Defeating enemies at higher Difficulty Levels earns the player more bonus points at the end of a stage. Additional techniques can be found in stages in the form of technique scrolls. Techniques and roulette moves can also be purchased or sold at the shop, located on the map screen. Also accessible from the map is a casino, which contains a number of minigames, including slots, blackjack, poker, chihuahua racing and a fighting arena.
NO EMULATOR USED!!
Played on ORIGINAL CONSOLE & Upscaled with Framemeister/OSSC if old Gen Console.
Platform(s)
PlayStation 2
Release
JP: September 14, 2006
NA: October 10, 2006
KOR: January 11, 2007
EU: February 16, 2007
AU: February 27, 2007
Genre(s) Action, beat 'em up
Mode(s) Single-player