'F*** Ladders', And 19 Other Design Mantras For Arkane's Prey
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Published on ● Video Link: https://www.youtube.com/watch?v=1iXNX-U3HqA
During Game Informer's visit to Arkane Studios in Austin, Prey's creative director Raphael Colantonio and lead designer Ricardo Bare walked us through 20 key design pillars (and other games that represent these pillars well) that help shape Arkane's games like Dishonored and Prey specifically.
Learn more about Prey in our hub of exclusive content - http://www.gameinformer.com/p/prey.aspx
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