F-Zero 99 - Taking the Queen, Pulling a Bean
Recorded on September 30th, here's another clipped run that took us all the way through the Queen League. Almost cooked my own Goose a couple of times in this one, but it's okay.
Mute City II - Not shown, I just didn't get enough orbs for the skyway boost I was expecting at the circle split and lost about 20-30 places as a result.
Port Town - Use that skyway a couple turns before the magnet field for an easy cruise over that. If not, boost through that field as you come around the turn... if you dare. I dare.
Red Canyon - A fun track with a couple nice shortcuts and a great song. Saw that smoking car near the end and spun into it for the max health boost.
White Land - The break or taking your finger off the accelerator is pretty important in both of the WL tracks. Just saying! Watch out for those exploding cars. I said watch out, me!
White Land II - The last course I ever completed in the SNES game because of THAT jump. It's been nerfed here, but it can still get you (watch the very end of the vid). By the way, I was too focused and thought that this was the third lap instead of the final one. Good thing I didn't drop another position! Oops, but phew!
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