f zero SNES GAMEPLAY

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F-Zero (1990)
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This article is about the video game series. For the first game in the series, see F-Zero (video game).
F-Zero
F-Zero logo.png
Genre(s) Racing, vehicular combat
Developer(s)
Nintendo EAD (1990-2000)
NDcube (2001)
Amusement Vision (2003)
Suzak Inc. (2003-2004)
Publisher(s) Nintendo
Creator(s) Shigeru Miyamoto
Takaya Imamura
Platform(s)
Super Nintendo Entertainment SystemSatellaviewNintendo 6464DDiQue PlayerGame Boy AdvanceNintendo e-ReaderArcadeGameCube
First release F-Zero
November 21, 1990
Latest release F-Zero Climax
October 21, 2004
F-Zero[a] is a series of futuristic racing video games originally created by Nintendo EAD with multiple games developed by outside companies. The first game was released for the Super Famicom in Japan in 1990, and along with North America’s Super Nintendo Entertainment System in 1991; its success prompted Nintendo to create multiple sequels on subsequent gaming consoles.[1]

The series is known for its high-speed racing, characters and settings, difficult gameplay, and original music, as well as for pushing technological limits to be one of the fastest racing games. The original title inspired the creation of games such as Daytona USA[2] and the Wipeout series.[3][4]

The series has been dormant since the release of F-Zero Climax in 2004 in Japan, although elements of the series have been represented in other Nintendo video games, most notably the Super Smash Bros. and Mario Kart franchises. Past installments have been emulated across multiple Nintendo consoles with the Virtual Console service. The original F-Zero is one of the selected games emulated on the Super NES Classic Edition.[5][6] F-Zero is one of the launch titles for the Super Nintendo Entertainment System: Nintendo Switch Online collection, released on September 5, 2019.


Contents
1 Games
2 Common elements
2.1 Gameplay
2.2 Plot
3 Development
4 In other media
4.1 Anime
5 Critical reception
6 Future
7 Notes
8 References
9 External links
Games
Release timeline
1990 F-Zero
1991
1992
1993
1994
1995
1996 BS F-Zero Grand Prix
1997 BS F-Zero Grand Prix 2
1998 F-Zero X
1999
2000 F-Zero X Expansion Kit
2001 Maximum Velocity
2002
2003 GX
AX
GP Legend
2004 Climax

F-Zero, one of the first games to use Mode 7
The first game in the series originally launched for the Super NES, F-Zero was also the first game for the platform to use a technique that Nintendo called "Mode 7 Scrolling". When Mode 7 was combined with scaling and positioning of the layer on a scanline-by-scanline basis it could simulate 3D environments. Such techniques in games were considered to be revolutionary in a time when most console games were restricted to static/flat backgrounds and 2-dimensional (2D) objects. The result was developer Nintendo EAD creating a game that IGN reviewer Craig Harris called the fastest and smoothest pseudo-3D console racer of its time.[7]

Years later, BS F-Zero Grand Prix was released for the Super Famicom's satellite-based expansion, Satellaview. It was released in separate parts, and featured an update of the first game. It was followed up by BS F-Zero Grand Prix 2, an expansion which featured brand new courses.[3][8]

Zero Racers (G-Zero) was a canceled game for the Virtual Boy. The game was previewed by Nintendo Power.[9] Gameplay differs in one important point from its predecessor and all F-Zero games released afterwards. In Zero Racers, unlike other F-Zero games, the vehicles race in all three spatial dimensions in tunnels.

After a seven-year hiatus outside Japan, the series made the transition to 3D with the third installment, F-Zero X on the Nintendo 64. The game introduces twenty-six new vehicles, while also including the four from the original F-Zero game. In addition to a Grand Prix mode, the game introduces a "death race" mode and a random track generator called the "X Cup". In the death race, the player's objective is to annihilate the twenty-nine other racers as speedily as possible, while the X Cup generates a different set of tracks each time played.[10] The hardware limitations of the N64 resulted in the game running at 60 frames per second with thirty machines on screen at the same time, but with little processor power left for graphical detail and music.[11]


Graphical detail was a sacrifice that had to be made in F-Zero X to keep the game at 60 frames per second.[10]
A Nintendo 64DD expansion, F-Zero X Expansion Kit, was released in Japan as the last 64DD add-on disk for the system. The Expansion Kit added a course editor, a vehicle editor, two new cups, three new machines, and new music. The course editor was the main attraction of this expansion, and was praised for its depth, as it was virtually the same program the game's designers used to make the courses.[12]







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Other Statistics

F-Zero Statistics For kanalya

At present, kanalya has 2 views spread across 1 video for F-Zero, and less than an hour worth of F-Zero videos were uploaded to his channel. This makes up less than 0.02% of the total overall content on kanalya's YouTube channel.