Fable-Style Demon Doors in Unreal Engine 5 – Part 1 / 2: Setup & Animations
In this Unreal Engine 5 tutorial, I show you how to create Fable-inspired Demon Doors or Arkvoodoo landing sites from Destroy All Humans. In Part 1, I go over the foundational setup, showing you how to create doors that open and close using free animations. This system will later evolve into a more advanced system where doors unlock under specific conditions, creating an interactive and rewarding experience for players.
If you’re looking to add magical, event-based doors to your game, this tutorial will walk you through the process from the ground up.
Let me know in the comments if you'd like to see additional features in this system!
Enjoy the video and happy developing!
🔹 FREE animations downloads (x 2 anims):
👉 https://mega.nz/file/NINHzIQC#kT2XyBIKlmB8Ta3tdVD-wFTXxRcRiEo1ShuJSHTC2JY
🔹 ALL animations downloads (x 6 anims):
👉 https://www.patreon.com/posts/122726742?pr=true
🔹 My Links:
👉 https://linktr.ee/d3kryption
🔹 My Setup:
👉 OS: Manjaro Linux
👉 CPU: Intel Core i7-4790K @ 4.00GHz
👉 GPU: Nvidia GeForce RTX 3090 24GB
👉 RAM: 16GB
👉 Headphones: Audio Technica ATH-M50X
👉 Mic: Audio Technica AT2020
👉 DAC: Behringer UMC22
👉 Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
👉 Mouse: Logitech G403
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🔹 Chapters:
0:00 - Intro
1:20 - Plan
2:32 - Animations
3:30 - Dev map
4:50 - Door BP
7:36 - Animations
9:48 - Animation mirroring
12:45 - Animation blueprint
16:13 - Open state
18:55 - Patreon
19:05 - Playing animations
20:49 - Testing animation
20:55 - Fixing animation glitch
23:32 - Playing both animations
24:55 - Sounds
26:28 - Adding weapons
29:52 - Final tweaks
30:40 - Closing code
32:31 - Result
33:01 - Outro