GTA-Inspired NPC Spawner in Unreal Engine 5: Part 2 - Randomized NPCs #sponsored
In this second part of the Grand Theft Auto-inspired NPC Spawner series, I show you how to expand our NPC spawner by introducing data assets to create fully randomized NPCs in Unreal Engine 5. This tutorial focuses on adding randomness and variety to the NPCs, making them unique as they spawn across different locations on the map. Using data assets, we’ll define attributes such as appearance and behaviour, creating a flexible framework for future NPC customizations.
If you’re building an open-world game or simply want to learn about data-driven NPC spawning, this tutorial will help you step up your game. Don’t forget to check out Part 1 if you haven’t already, where I set up the basic spawning system!
Let me know in the comments what you’d like to see next in the series!
Enjoy the tutorial and happy developing
🔹 My Links:
👉 https://linktr.ee/d3kryption
🔹 My Setup:
👉 OS: Manjaro Linux
👉 CPU: Intel Core i7-4790K @ 4.00GHz
👉 GPU: Nvidia GeForce RTX 3090 24GB
👉 RAM: 16GB
👉 Headphones: Audio Technica ATH-M50X
👉 Mic: Audio Technica AT2020
👉 DAC: Behringer UMC22
👉 Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
👉 Mouse: Logitech G403
🙌 Don't forget to like, comment, and subscribe for more game development tutorials. Hit the bell icon to stay updated with our latest videos!
🔹 Chapters:
0:00 - Intro
0:42 - Character setup
5:00 - Data asset
09:18 - Data setup
12:02 - Area Spawnable
19:06 - Spawner modify
25:13 - Patreon
25:23 - Random mesh test
25:46 - Random asset
28:53 - Broken rotation fix
30:37 - Random asset test
31:29 - Random material
33:34 - Result
35:54 - Sponsor
36:36 - Outro