Recreate Batman Arkham Death Screens in Unreal Engine 5 (Part 2) * FREE ANIMATIONS

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Published on ● Video Link: https://www.youtube.com/watch?v=FMfLCTu7o4w



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Continuing the Batman Arkham-style death screen series in Unreal Engine 5, this video focuses on setting up the system that selects the correct animations, models, and sound effects for NPC taunts.

The goal is to make sure that when the player dies, the right enemy (or an important nearby NPC) delivers a unique, context-based taunt, adding cinematic impact. By the end of this part, the system will dynamically assign animations and sounds, bringing death sequences to life.

This is part 2 of a 4-part series where I break down the full workflow. Let me know in the comments if you have ideas for unique taunt sequences!

๐Ÿ”น Laying animation:
๐Ÿ‘‰ https://www.mixamo.com/#/?page=1

๐Ÿ”น FREE animations downloads (x 6 anims):
๐Ÿ‘‰ https://mega.nz/file/ZYdy3KRS#kWt7oY1g9CLeXWtN-r3hw4rrUAnrNlpB_Wd1t4nWZ5k

๐Ÿ”น ALL animations downloads (x 22 anims):
๐Ÿ‘‰ https://www.patreon.com/posts/121146471

๐Ÿ”น My Links:
๐Ÿ‘‰ https://linktr.ee/d3kryption

๐Ÿ”น My Setup:
๐Ÿ‘‰ OS: Manjaro Linux
๐Ÿ‘‰ CPU: Intel Core i7-4790K @ 4.00GHz
๐Ÿ‘‰ GPU: Nvidia GeForce RTX 3090 24GB
๐Ÿ‘‰ RAM: 16GB
๐Ÿ‘‰ Headphones: Audio Technica ATH-M50X
๐Ÿ‘‰ Mic: Audio Technica AT2020
๐Ÿ‘‰ DAC: Behringer UMC22
๐Ÿ‘‰ Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
๐Ÿ‘‰ Mouse: Logitech G403

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๐Ÿ”น Chapters:
0:00 - Intro
0:50 - The plan
1:40 - Game mode
3:45 - Loading death scenes
5:23 - Death scene ranking
11:30 - Picking a death scene
13:06 - Redundancy death scene
14:36 - Spawning a death scene
18:50 - Testing the scene
19:30 - Moving the scene around
20:27 - Patreon
20:37 - Changing cameras
22:30 - Moving lighting
22:47 - Result
24:05 - Outro