Recreate Batman Arkham Death Screens in Unreal Engine 5 (Part 2) * FREE ANIMATIONS

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Continuing the Batman Arkham-style death screen series in Unreal Engine 5, this video focuses on setting up the system that selects the correct animations, models, and sound effects for NPC taunts.

The goal is to make sure that when the player dies, the right enemy (or an important nearby NPC) delivers a unique, context-based taunt, adding cinematic impact. By the end of this part, the system will dynamically assign animations and sounds, bringing death sequences to life.

This is part 2 of a 4-part series where I break down the full workflow. Let me know in the comments if you have ideas for unique taunt sequences!

πŸ”Ή Laying animation:
πŸ‘‰ https://www.mixamo.com/#/?page=1

πŸ”Ή FREE animations downloads (x 6 anims):
πŸ‘‰ https://mega.nz/file/ZYdy3KRS#kWt7oY1g9CLeXWtN-r3hw4rrUAnrNlpB_Wd1t4nWZ5k

πŸ”Ή ALL animations downloads (x 22 anims):
πŸ‘‰ https://www.patreon.com/posts/121146471

πŸ”Ή My Links:
πŸ‘‰ https://linktr.ee/d3kryption

πŸ”Ή My Setup:
πŸ‘‰ OS: Manjaro Linux
πŸ‘‰ CPU: Intel Core i7-4790K @ 4.00GHz
πŸ‘‰ GPU: Nvidia GeForce RTX 3090 24GB
πŸ‘‰ RAM: 16GB
πŸ‘‰ Headphones: Audio Technica ATH-M50X
πŸ‘‰ Mic: Audio Technica AT2020
πŸ‘‰ DAC: Behringer UMC22
πŸ‘‰ Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
πŸ‘‰ Mouse: Logitech G403

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πŸ”Ή Chapters:
0:00 - Intro
0:50 - The plan
1:40 - Game mode
3:45 - Loading death scenes
5:23 - Death scene ranking
11:30 - Picking a death scene
13:06 - Redundancy death scene
14:36 - Spawning a death scene
18:50 - Testing the scene
19:30 - Moving the scene around
20:27 - Patreon
20:37 - Changing cameras
22:30 - Moving lighting
22:47 - Result
24:05 - Outro