Factorio S6E131 - Epilogue - Base review and Channel update
Welcome to a new campaign of Lets Play Factorio where I will be diving into a challenging scenario by combining several complex mod packs with self imposed rules to improve the gameplay and increase the design challenges
Special rules apply to this campaign to increase the challenge and improve the gameplay:
1. No Logistics Robots - To challenge my design abilities
2. All of Bob's Mods - To increase production complexity
3. All of Angel's Mods - To increase processing complexity
4. City Blocks - My signature design to provide some structure
5. Trains instead of Bus - Using trains to connect the production areas instead of a single central bus
Link to mod-pack:
https://forums.factorio.com/viewtopic.php?f=96&t=37204&p=224659#p224659
Gameplay mods:
- Bob's Mods
- Angel's Mods
- Resource Spawner Overhaul
- Uranium Power
- Logistic Train Network
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Nilaus presently has 45,928,972 views for Factorio across 2,512 videos, with His channel uploaded over 70 days worth of Factorio videos. This makes up 56.93% of the content that Nilaus has uploaded to YouTube.