Fallen A2P Protocol EARLY ACCESS First Impression: Post Apocalyptic Turn Based Strategy
This is a first impression of Fallen A2P Protocol. The devs, Red Katana, wanted to share early access with me for creating this first impression. The game is currently in Early Access Alpha so there are many game mechanics still being worked on. We're discussing the game strictly as a work in progress. This game is originally fan funded on Kickstarter.
So when you look at this game in action it immediately reminds you of Xcom. So fans of Xcom and turn based strategy combat should be interested in this game. It does derive a lot of gameplay elements from Xcom in the combat, but there are many differences as well. It is not an Xcom clone, it has it's own style of gameplay.
It does take place in the post apocalypse and the game is built around this. Everything is limited and you are literally scavenging to survive. In combat you have a limited number of bullets and melee weapons are important. You have to find or purchase ranged weapons, melee weapons are your backup. So positioning for attack can vary based on whether you are using melee or ranged weapons. The attack system is based on AP points and each move you do uses a different amount of AP. So in order to attack you have to judge how much distance you can move and still fire your attack. There are also different types of defenses. There's “hunker down” which reduces the damage you take during the enemy turn. Then there's “Overwatch” where your character will fire back when the enemy enters your line of sight. Looting is also crucial. After each enemy you kill, you'll have to use AP to move to the loot and pick it up. This is the primary way you get ammo during combat.
When you finish combat, you'll find yourself in the overworld. You can purchase new items, level up individual characters, and travel to different sites. The different sites have shops and missions. Leveling up characters can unlock new passive and active skills and this is done for each character. So you definitely do not want to lose anyone in combat. You can also move items around in your inventory.
I'll remind you the game is an Early Access Alpha, but I do see a lot of room for improvement. The game needs to include basic hotkeys in combat and that to be integrated into the UI. The overworld UI could use a lot more intuitive functions. Currently, players have to figure it all out themselves. The story cut scenes could definitely use more animation and preferably voice overs.
You may want to wait until the final or beta version, but this game is heading in the right direction. Red Katana is trying to create a solid strategy game. If you are a huge fan of strategy game and want to support the devs, buy the early access which retails at $15.
► Subscribe To Skilled Channel - http://bit.ly/SkilledSubscribe
► Visit Our Website Skilled.media - http://bit.ly/SkilledMedia
Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com
Royalty Free Music by http://audiomicro.com/royalty-free-music (for videos that make use of music tracks)
Sound Effects by http://audiomicro.com/sound-effects (for videos that make use of sound effects)