Fallout 3 The Pitt (PC), Everything Wrong With Fallout 3 | Demise Reviews
Fallout 3 is one of the most overrated games of all time. Its also very much garbage and while I'll never fully review it. I'll gladly checkout the smaller scale DLC for the game to see if there's anything good within them. After playing Operation Anchorage and finding it to be terrible. I decided it was time to play for the first time The Pitt and see if its any good. Well turns out its not and there's a lot of problems with it that showcase the many flaws of Fallout 3 in of itself. So here's what's so wrong about The Pitt and Fallout 3 in general.
#Fallout #PC #Review #RPG #2009 #Action #ARPG #OpenWorld #Gaming #Retro #DemiseReviews #DarkeningDemise #Bethesda #TheElderScrolls #Xbox #Playstation
Chapters
00:00 - Intro
00:10 - Review Intro
01:11 - The Concept
01:57 - Getting To The Pitt
03:41 - Collecting Ingots
04:50 - Trogs Can Suck It
06:21 - The Game Crashed
06:42 - Collecting Ingots (Again)
08:35 - The Arena
12:02 - Meeting The Leader
15:39 - The Stupid Cure and Plot
16:56 - The End Game Is The Worst
20:34 - In The End Nothing Really Matters
21:20 - Overall
23:37 - Outro
Produced: 3/28/25 - 4/1/25
Scheduled: 4/6/25
Video Quality: SD, HD, 4K
Export Time: 24 minutes, 7 seconds
File Size: 4.07 GB
Music Used: Fallout 3, Left 4 Dead 2, Fallout 4, Fallout 4 Far Harbor
Development Style: Smooth
In this add-on, the player journeys to the industrial raider town called The Pitt, located in the remains of Pittsburgh. In contrast to Operation: Anchorage, The Pitt involves a more traditional quest line with several morally ambiguous choices. The main quest involves the player taking on the role of a slave in order to investigate rumors that the raider boss of the Pitt has discovered a cure for mutations that have plagued many inhabitants of the Pitt.
When The Pitt first loads, the player will be informed of a new radio distress signal from a runaway slave from the Pitt named Wernher, who informs the Lone Wanderer that he needs help in retrieving a cure for the mutations plaguing the town developed by the Pitt's raider boss, Ashur. In order to successfully reach Ashur, one has to give up their gear temporarily. They are then able to familiarize themselves with a new weapon, the auto axe, and compete in a fighting arena called the Hole.
The Pitt is accessed through an underground railroad and has its own map, separate from the Capital Wasteland's. The town itself consists of a large "dungeon" area (the Mill), an abandoned steelyard and a settlement that is divided into two districts: Downtown, which is inhabited by slaves and Haven/Uptown, occupied by their masters, the slavers. The Pitt has unique vendors, and one is able to return after completing the story.