Fallout 4 92 "The Way Life Should Be"
Welcome back YouTube, time to continue our journey through Fallout 4. In this episode, we continue through the Far Harbor DLC. It's about time to start wrapping up the main story, so we begin "The Way Life Should Be." We start in Acadia, where we tell Kasumi DiMA's plan, then confront DiMA himself. We decide to keep his secret to save Far Harbor, and we set in motion our plan to keep the Children of Atom under control. We decide to replace High Confessor Tektus with a Synth.
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Fallout 4 is an action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. The fifth major installment in the Fallout series, the game was released worldwide on November 10, 2015 for Microsoft Windows, PlayStation 4, and Xbox One.
It is set in a post-apocalyptic Boston in the year 2287, 210 years after a devastating nuclear war, in which the player character emerges from an underground bunker known as Vault 111. Gameplay is similar to that of Fallout 3 and Fallout: New Vegas. The player completes various quests and acquires experience points to level up their character. With first-person and third-person perspectives available, players can explore Fallout 4's open world setting at will, allowing nonlinear gameplay. The player can bring companions to assist in battles and help with scavenging. Players have the ability to construct and deconstruct buildings and items, and use them to build settlements, which can attract and be inhabited by non-playable characters.
The game was rumored several times prior to its announcement. It was announced on June 3, 2015. The first gameplay footage of the game was shown at Bethesda's own conference at the 2015 Electronic Entertainment Expo. It is the first game in the series to feature full voice acting for the protagonist.
Fallout 4 received positive reviews from critics, with many praising the world depth, player freedom, overall amount of content, story, crafting, characters, and soundtrack. The game shipped 12 million units and generated 750 million dollars within the first 24 hours of its launch. The game has received numerous awards and nominations from various gaming publications—having won a game of the year award from the Academy of Interactive Arts & Sciences—making it both a commercial and critical success.
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