Fallout 4 - Episode 3 - Glowing Sea & Hunter/Hunted

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Published on ● Video Link: https://www.youtube.com/watch?v=mxe5QKPQuOU



Fallout 4
Game:
Fallout 4 (2015)
Duration: 27:01
60 views
1


Kellogg's memories and Doctor Amari's advice indicate that the Sah should locate an escaped Institute scientist, Virgil. His last known position was deep in the most irradiated region of the Commonwealth, the Glowing Sea.

After receiving the quest, Sah travels to the C.I.T. ruins north of Diamond city. The "Courser Signal" will be available on the Pip-Boy's radio at this point.

Greenetech Genetics is filled with Gunners who are fighting Z2-47, the Courser. Upon entering the building, the commander of the Gunners starts issuing orders over the intercom. He orders the majority of his troops to retreat up the building and the rest to engage you. You have to fight your way up through the building. The Courser is just ahead of you the whole time and easily eliminates his opposition, littering his path with Gunner bodies.







Tags:
Fallout 4
Glowing Sea
Hunted/Hunter
Bethesda
Electro Swing
Swing
Nexus
Kellogg



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