Fallout 4 - Human Error - Accept Chambers' Offer - Side Quest [Survival Difficulty]
The Sole Survivor might hear about Covenant from settlers or a passing trader, which will put its marker on the map and a quest entry to "Investigate Covenant." Upon approaching the gate, the Sole Survivor is greeted by Swanson. He explains that to enter Covenant, visitors have to pass a test to filter out "undesirables." By pressuring for information and successfully passing increasingly difficult speech checks, details about synths and The Institute can be learned. Swanson will be adamant about administering the SAFE test (an adapted Vault-Tec G.O.A.T.) to make sure the Sole Survivor is not a synth. After taking a seat at the table and answering all the questions, the gate to the settlement will open up.
Unlike other settlements around the Commonwealth, Covenant is surrounded by tall concrete walls sprinkled with defensive turrets, and the houses and the yard are in pristine condition. The Sole Survivor even mentions how everything looks almost pre-War. Several companions will voice suspicions that the village is hiding something, although none of them seem aware of its true nature. Speak to Honest Dan. He'll explain he has been hired to investigate a missing caravan and find Amelia Stockton, the missing daughter of the prominent Stockton family. He also suggests the inhabitants of Covenant might be involved in both cases. He also offers to split the reward in exchange for help in the investigation. After doing so, Dan will give the player character what he knows in the form of a note, caravan details. Passing speech checks with him may net more caps and info.
Exit Covenant and head northeast along the road, then go east at the junction to find the bodies of Fred O'Connell, his guards, and the remains of the missing caravan. Recover Deezer's lemonade (if the quest hasn't started, the cooler box won't be accessible yet). With a Perception of 6 or higher, a blood trail on the road close to the scene can be investigated to reveal that "the blood trail leads roughly in the direction of Covenant." Questioning the inhabitants of Covenant yields little info as they are adamant about having nothing to do with it. They are also oddly nice, almost saccharine.
To find more clues, enter the house on the far end of the settlement to discover a holding cell, a bookcase with self-help material, a locked terminal, and a non-functional radio. With the luck of at least 9, the player can "fiddle" with the radio and briefly pick up a voice broadcast referencing the remains of Stockton's caravan. Outside one of the houses is a bedroll left by the caravan staff, which can be investigated, but it isn't clear enough who it belonged to.
Hack the terminal when no one is looking to find out Covenant's real purpose. Hacking the terminal when not sneaking will turn the whole town hostile. It is also possible to gather information by speaking to one of the settlers, Talia McGovern, and convincing her that Honest Dan is a synth after passing a few Charisma checks. Alternatively, enter the shop and take the piece of paper from the trash can or pass increasingly harder speech checks with Penny Fitzgerald to reveal the clues. Another alternative is to either pickpocket the key from Jacob Orden (the most optimal way is to steal this from him while he is asleep in the guest house) or pick the lock to the house directly left of the gate and find the piece of paper near the door. If pickpocket is too risky, between the hours of 7 a.m. and 8 a.m. the doors to the first house on the left when entering Covenant will be open (in general, all of the buildings in Covenant can eventually be entered without the need to pick a lock, through the expedient of following the residents around until they open the doors on their daily schedule). On the table are a key and a paper that has Jacob's password. Residents may become hostile if they see stealing. One can also find the location of the compound at the office terminal. The door and the terminal are both Master locks.
Once learning about the existence of the compound, the Sole Survivor can either talk to Dan or go alone. When they try to exit Covenant, Jacob will be at the gate and will try to convince the Sole Survivor to drop the case, even going as far as offering a bribe.
To find the compound, head to the fishing spot west of Covenant on the other side of the lake and enter the outflow pipe. If the Sole Survivor told Honest Dan about the compound, he will be waiting inside and will follow. Continue along the pipe to face armed guards and turrets. By successfully passing a speech check, the Sole Survivor is escorted deep inside the complex to meet Dr. Roslyn Chambers. Otherwise, fighting through the complex becomes necessary. On the way there, clues about people being held captive and ongoing experiments/torture can be found.
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