Fallout 4 Modded Survival Challenges - Limited Potentials Part #11 (No Commentary)
I wanted a series that could just focus on story and gameplay. That's why I chose to do no commentary. I will be explaining the rules here.
We had to catch up because the game crashed last episode. That's why it ended so quickly. The next episode will be better because there will be no repeats.
Rules:
Play on survival and beat the game.
You can use only one primary, secondary, and melee weapon simultaneously.
Must keep limited meds, chems, and food.
Some perks are banned and I made it to where VATS is disabled.
Primary Weapons:
Rifles, Launchers, Machine Guns, Etc. (Big guns)
Secondary Weapons:
Side arms and gimmick weapons.
Armor:
It must fit the aesthetics of the underarmor.
Mods:
I have many mods installed, but I did put my development version of one of my own mods called "Beast351x's Faction Outfit Weaves Redux" It hasn't been released yet and is still in development. (Has been updated to spawn on enemies) https://www.nexusmods.com/fallout4/mods/79182?tab=posts
Beast351x's Pip-Boy Modules: https://www.nexusmods.com/fallout4/mods/79183
Beast351x's Bottle Refill Station:
https://www.nexusmods.com/fallout4/mods/79339
Beast351x's Component Bundler:
https://www.nexusmods.com/fallout4/mods/79434
Realistic Headshot (Immersion)
https://www.nexusmods.com/fallout4/mods/2393
Banned Perks:
Local Leader (Can get. can't use supply lines)
Lone Wanderer (Overpowered and forces no companion use)
VATS perks (VATS is disabled)
Life Giver final rank (Gives regeneration)
More perks that seem to be overpowered.
Creation Club content for workshop building kits may be allowed.
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