Fallout 4 Modded Survival Nora's Run Part 53 - Nuka Hunting 2
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"Gone! Spineless Human!" I love that one XD.
***NUKA HUNTING***
This is where to go for unlimited caps/guns/ammo/nuka colas/legendaries and experience.
A small loop farming path in Nuka World of constant respawning loot-able fights we've come to learn is quite efficient to investigate...
This walk's locations are mostly unmarked,
Starting just west of The Galactic Zone in Nuka World at the West GZ maintenance shed,
then North past the Army Convoy w/X-01,
then North West past the Billboard to an unmarked Wind Mill Camp,
then East to the Pond Hill, back to the Army Convoy w/X-01 for sleep and repeat.
So there are three fight locations and two save points.
West GZ Shed, Wind Mill Camp are bigger fights, East Pond Hill mostly minor fights.
Army Convoy is a major save point with a sheltered bed, Wind Mill Camp has a sleeping
bag on the top.
All NPC's will only respawn if you kill them all, make sure to leave none alive.
One of three fights will occur at the West Galactic Zone Shed and Wind Mill Camp:
1.At the GZ and Wind Mill Camp: 5 Operators always fight 5 Gunners.
2.At the GZ and Wind Mill Camp: 5 Pack always fights 5 Settlers.
3.At the GZ and Wind Mill Camp: 5 Disciples always fight 5 Super Mutants.
Settlers will always be non-hostile until engaged individually and hard to see at night.
Make sure to kill them all.
Same here at East Pond Hill only one of these fights will occur, or in some cases none.
East Pond Hill The Deathclaw will always have 5 Dead Pack Corpses nearby
(most common)
East Pond Hill The Deathclaw will not always be present, if not:
East Pond Hill will sometimes have animals/bugs. (very rare)
-sometimes 3 Pack/Disc/Operators vs 5 Ghouls.(rare)
-sometimes 3 Blood Worms vs Settler with Brahmin
(common)
-sometimes with mods, not vanilla, the NPC's wont
spawn for many loops.(rare bug)
If Gang Members or Settlers in this region win their skirmish before your arrival they will proceed towards the Army Convoy which is your next destination.
Make sure to kill them all.
***All combinations excluding Settlers may have 1-2 Legendary units among them including the dead Pack members***
If you are discreet with the sneak kills The Pack/Disciples/Operators will not Hostile you, if they do and you have Gage with you, it's bad you must reset from save if Gage doesn't kill you immediately.
If Pack/Disciples/Operators Hostile you with or without Gage due to your actions, you can remove this it is a 24 hour "Active Gang Penalty" just sleep that period and they will stop.
If you have an "Active Gang Penalty" and return to Nuka Town before dealing with the situation,
The Pack/Disciples/Operators will attack you on site.
The most meta build for this is a strong rifleman perception headshot vats sneak stealth.
Highly recommend carry weight perks combined with 4 piece sprinters gear and sprint perks to gather as much loot as you want without sacrificing much speed.
Finally if one of the mentions gangs Hostile you only that gang is Hostile not all of the gangs.
Unless you kill people in Nuka Town lol... I highly suggest you do not, until you're ready.
What's ready? idk a few explosive automatics of some kind and good armor hard enough to load into hostile dungeons that are heavily guarded at the front without being turned into swiss cheese at the door.
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