Fallout 4 Overboss Power Armor Origin Theory & Customization - Fallout 4 Nuka World DLC
Let's check out the Nuka World Overboss Power Armor! I will explain the origin of this suit and its customization options. It all may be made up, maybe. The Overboss power armor can be obtained pretty much as soon as you enter Nuka World!
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Nuka World starting setup - http://imgur.com/a/OTODT
Fallout 4 Nuka World on Steam - http://store.steampowered.com/app/490650/
Take a trip to Nuka-World, a vast amusement park now a lawless city of Raiders. Explore an all-new region with an open wasteland and park zones like Safari Adventure, Dry Rock Gulch, Kiddie Kingdom, and the Galactic Zone. Lead lethal gangs of Raiders and use them to conquer settlements, bending the Commonwealth to your will. Nuka-World features new quests, Raiders, weapons, creatures, and more. Enjoy the ride!
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Fallout 4 on Steam - http://store.steampowered.com/agecheck/app/377160/
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Fallout 4 Gameplay Overview:
The gameplay is largely similar to that of Fallout 3 and Fallout: New Vegas, with the ability to switch from first to third-person view. Additional features include a split-piece armor system (reminiscent of the armor system in The Elder Scrolls III: Morrowind), base-building, a dynamic dialogue system, an in-depth crafting system that makes use of every lootable object in the game as a source of raw material, and more. Enemies such as mole rats, mirelurks, raiders, super mutants, deathclaws, and ghouls return to the series.
The player character, the Sole Survivor, accesses the in-game menus through a Pip-Boy to manage statistics, maps, data, and items. Players can also find game cartridges with retro themed mini-games which can be played on the Pip-Boy. Another returning gameplay feature is the Vault-Tec Assisted Targeting System (V.A.T.S.), which can play an important part in combat. While using V.A.T.S, real-time combat is slowed down, and action is played out from varying camera angles in a computer graphics version of "bullet time." Attacking in V.A.T.S. costs action points, limiting the number of actions available at a time, and the player can target specific body areas for attacks to inflict specific injuries; headshots can be used for quick kills or blinding, legs can be targeted to slow enemies' movements, and opponents can be disarmed by shooting at their weapons.
A new equipment system allows a wide variety of upgrades and customization for weapons and armor. Unlike the previous two Fallout games, weapons and armor do not deteriorate with use and no longer require constant maintenance.
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