Fallout 4 Part 200: Getting A Clue (Fort Hagen - Mag. Found)
Greetings friends,
In this episode we do the Getting A Clue quest. This quest is part of the main stroyline.
Getting A Clue is pretty straight forward, except for the part where you need Kellogg's Key and Dogmeat.
After telling Nick Valentine your story, follow him to Kellogg's house. The door will be locked and we need to get inside. You can get the key by doing any of the following:
-Bribe Geneva, the Mayor's secretary for 200 caps
-Lockpick Geneva's desk while she is away or asleep
-Hack the mayor's terminal to unlock the safe
-Give chems to Mama Murphy, who tells you the key is between some chairs under Kellogg's house. Mama Murphy is defaulted to Sanctuary settlement
After getting inside, search around and a hidden room will be unlocked. You'll notice the cigars. Nick tells you dogs can track this smell. In comes Dogmeat. If you've already gotten Dogmeat, he/she will suddenly appear outside. If you have not gotten Dogmeat, Nick will blow a dog whistle and he/she will suddenly appear.
The quest is straight forward, follow Dogmeat until you get to Fort Hagen.
The fort can be entered either from the parking garage or the roof on the Eastern side. Once inside there will be many many many synths and well placed turrets.
Starting from the parking garage entrance, take the stairwell up. You can continue to go up or explore the 2nd floor. While on the 2nd floor, the locked terminal (novice) will activate a protectron. Go through the double door and to the left a chained closed door. The path on the 2nd floor wraps around the stairwell, eventually back to the other side of the chained door so you can unlock it. Follow the path and take a right, going through the connecting rooms. In the Northeast section of the bar room is a locked (novice) explosives box. A chemistry station will e directly on the other side. Go West and be careful of a mine placed in the area connecting rooms. Continue West and a turret will be on the right, just past the hallway where a bathroom is exposed. After the turret, there will be a duffle bag in the next room.
Once you start heading East, several synths will attack, in addition to the ceiling turrets. A mine will be in front of the locked terminal (advanced), which unlocked the security door and controls the turrets. A trunk will be on the left side of the terminal. Inside the caged room are some ammo boxed and various loot. To the right is the chained door, mentioned before.
Next go upstairs. A turret will be directly in front, however it cannot target you from the angle you came from. However, if you proceed to the far end of the room, a turret will attack you from the right. Beside the kitchen is a small storage room with the access to the roof (alternate entrance).
Side note 1: A Guns and Bullets can be found at 29:55 on the kitchen table.
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