Fallout: New Vegas Interview - "Sin City's New Look"
If you just can't get enough of post-apocalyptic survival, Bethesda has you covered!
Chris Avalone, Senior Designer of Fallout: New Vegas, spoke with GZ's David Klein about the game's additions to the previous Fallout 3 format. While sections of the game, like gun skills, have been consolidated, it's now impossible to max out your skill tree. Even if you reach the level 30 cap, players will need to advance their character's skills wisely.
Using a revamped art style, fresh animations and a diverse landscape, New Vegas sets out to be the ultimate customizable experience, with a little nuclear war mixed in for good measure.
Host: David Klein
Edited by: Lillian Feldman-Hill
Executive Producer: Spencer Striker
Creative Director: Andrew Benninghoff
Producer: Tyler Thompson, Thomas Schulenberg
Camera Operators: Justin Luntz, Max Madsen
Sound Design: Alex Chod
Music Composition: Chris Bates
Graphics: Andrew Benninghoff