Fallout New Vegas: Lonesome Road - "Red Rockets Glare" ACHIEVEMENT UNLOCKED
Fallout New Vegas Gameplay Walkthrough - Fallout NV Fallout New Vegas Lonesome Road DLC Red Rockets Glare Achievement ALL MODS RED GLARE UPGRADES MODS LOCATIONS FINAL BOSS ENDINGS - A prototype rocket launcher developed in the Hopeville Missile Base sometime before the Great War, the Red Glare includes many aesthetic features, including a unique digital interface and a self-compressing, pump-action reloading mechanism. Red Glare feeds from a 13 round rocket canister and is fully automatic, capable of emptying its magazine in a matter of seconds. It is fitted with a scope, which makes it effective at mid to long range. A bright red light is emitted from the weapon when firing, as well as from the rockets during flight and impact.
MODS:
Red Glare alpha strike: +200% rocket speed
Red Glare auto launcher: +25% fire rate
Red Glare far sighting: increase zoom to x4.35.
WELCOME TO LONESOME ROAD....
Lonesome Road brings the Courier's story full circle when you are contacted by the original "Courier Six", a man by the name of Ulysses, a former Frumentarius of Caesar who refused to deliver the Platinum chip at the start of the main storyline in Fallout: New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job - a job that leads you into the depths of the Divide, a landscape torn apart by frequent earthquakes and violent storms. This is the fabled location of the battle between the Courier and Ulysses. The road to the Divide is a long and treacherous one, and of the few brave enough to walk it, none have ever returned. The first quest in this expansion begins with The Reunion.
FALLOUT NEW VEGAS INFO:
Fallout: New Vegas is a post apocalyptic role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks. While New Vegas is not a direct sequel, it uses the same engine and style as Fallout 3. It was developed by a few of the employees who worked on previous Fallout games at Black Isle Studios, along with a larger number of new employees. It is set primarily in a post-apocalyptic Nevada, although some areas of California and Arizona are also visited. The gameplay system is similar to Fallout 3 gameplay, although some changes have been made, one being changes to the combat system to give the feel of a first-person shooter, including the ability to use weapon iron sights. The game also made a change from the true bullet flight paths in Fallout 3 to simulated bullet flight paths, which means the bullets, when fired, originate from the center of the screen's crosshairs, rather than the tip of the gun's barrel.
Fallout: New Vegas takes place in 2281, four years after the events of Fallout 3, thirty-nine years after Fallout 2, one-hundred and twenty years after Fallout and six years before the events of Fallout 4 . The New California Republic plays a major part in the game's story, being in a three-way struggle amongst the Caesar's Legion slavers, and the mysterious Mr. House.
The Courier, the player's character, was meant to deliver a package from Primm to New Vegas. However, they are intercepted by the Great Khans led by a mysterious man, who shoots them and takes the package, leaving the Courier for dead in a shallow grave. The Courier is later found by a robot named Victor, and is taken to the settlement of Goodsprings, where Doc Mitchell saves their life. After the Courier is given some medical tests, the player is pushed back into the open world, and the quest Ain't That a Kick in the Head begins. Fallout: New Vegas has a definitive ending, unlike Fallout 3
Endings for Fallout: New Vegas are dependent on what actions the player took via quests during the game, with separate endings being shown for each major location, political faction, and recruitable companion.
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