Fallout: New Vegas ...With an NES controller!

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Fallout: New Vegas
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Routing was done on Fallout 3 which copied over to this game 1:1.

This was using Steam's built in controller input, making it see the NES controller as an Xbox 360 controller. Bethesdas games use Xbox 360 buttons with multiple functions in game. So we have:

A = A (Activate: open doors, pickup stuff etc.)
B = RT (RT does two things, it attacks but also, lets you switch tabs in the Pip-Boy, the latter is hardcoded and cannot be changed, so RT was needed)
Start = B (B does two things, it opens the Pip-Boy, but also acts as back/cancel, while Pip-Boy can be remapped, back/cancel cannot, and you will be stuck in the Pip-Boy, also used for exiting terminals etc.)
Select = X (needed for levelling up, confirming a trade with merchants). In addition, holding Select changes what the dpad does. In Steam, you can assign two things to a button, in this case a regular press is X, and a Long Press activates what I call "camera mode", when X is released after a Long Press, it exits "camera mode".
Dpad (normal) = Left Stick Up (move forwards), Left Stick Down (move backwards), Right Stick Left (turn left), Right Stick Right (turn right)
Dpad (holding Select) = Right Stick Up (look upwards), Right Stick Down (look downwards), Left Stick Left (strafe left), Left Stick Right (strafe right), the strafing I don't really you, but we need Left Stick left/right to move between menus in the Pip-Boy.

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