Far Cry 4 Oculus Rift DK2 5K res Dual Head Trackers Virtual Desktop
Guy Godin's Virtual Desktop is the coolest thing to happen to the Oculus Rift DK2.. here is the first hour and half of my first play of Far Cry 4 using it to play on the Oculus Rift DK2 at 5120 by 1600 res.
This is another test of Rift DK2 endurance.. I stopped to eat not because of pain/nausea maybe CV1 will have an IV attachment? You can get hungry in VR..
The first of many methods I am using to VR augment Far Cry 4.
Note : I (accidentally) left the Positional tracker unconnected although this could have been to check if there was an increase in frame rate and decrease in juddering from Virtual Desktop.. find out in my next video when I remember to plug it in..
This is 6 days late because only now have Ubisoft released the patch that let's the game recog your PC peripherals as console peripherals and play..still the time allowed me to think up several other methods of augmenting the game I spent the time playing in Android VR with mobile phone head tracking .. videos & discussion to follow
Zeiss head tracking controls the FOV
Rift sensor fusion pans the camera around the 5K Cinema sized screen..
AT 5K interesetingly the text and menus all scale along with the resolution .. so no tiny text issues.. for wide screen gamers..
more augmented Far Cry 4 coming up..
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