Far Cry 5 Final Mission 62 Where It All Began (Region Joseph Seed Cult Compound)! 1080p
{Developer\ Ubisoft Montreal & Ubisoft Toronto}
{Publisher\ Ubisoft}
{Series\ Far Cry}
{Platform\ Microsoft Windows PlayStation 4 Xbox One Google Stadia}
{Release\ March 27, 2018}
{Genre\ First-Person Shooter}
{Mode\ Single-Player Multiplayer}
MISSION STATEMENT!
The mission begins after all three heralds are defeated. The Junior Deputy must simply approach the (now empty) compound in Joseph Seed's region and come to the church from the prologue. Joseph will then meet the Deputy. He tells them that they've made martyrs of his family, and that he's prepared to make martyrs out of theirs. Joseph turns the Deputy around and reveals that he has made many of their allies, including some of the Guns for Hire, have become hypnotized by the Bliss, with Whitehorse, Pratt, and Hudson cuffed and being held hostage by them. Joseph begins to blame the Deputy for several wrongdoings, such as having their allies kidnapped and tortured, countless people getting killed, and setting the world on fire, but asks them if it was worth it. Joseph then tells them "not every single problem can be solved by a bullet", and offers them the same choice he offered in the prologue. The Deputy can either fight Joseph (as well as Bliss-hypnotized allies from the entirety of the game, including their active human companion(s)), or take their friends and leave Hope County for good.
Resist Choosing to Resist will anger Joseph, leading to him ranting about the Deputy's primary sin being not Wrath, but Pride: refusing to stand down even if it means dooming everyone. He will then tip over two barrels of Bliss while quoting the Revelation, beginning a boss battle in a nightmare vision of the compound. Joseph occasionally warps in, firing his assault rifle, and vanishes for a short time if enough damage is inflicted upon him. He cannot be defeated for good, however, until none of the Deputy's hypnotized allies remain on his side. There are a total of 12 characters fighting on Joseph's side. Depleting their health will send them into an unconscious state, from which they can be revived. If revived by the Deputy, they will revert to their normal selves and once again become friendly; if revived by Joseph, they will fight on his side. As each ally can become unconscious from sustaining damage, they can go through multiple cycles of revival by either the Deputy or by Joseph, henceforth it may not enough to just revive them once. Stage one requires to revive 3 allies (Earl Whitehorse, Staci Pratt, and Joey Hudson), before more join the fight. Stage two requires dealing with 7 (Jerome Jeffries, Nick Rye, Mary May Fargrave, Tammy Barnes, and the previous 3) , and stage 3 with 12 (Hurk Drubman, Jr., Wheaty, Grace Armstrong, Jess Black, Tracey Lader, and the previous group, if they are defeated and revived by Joseph). Only liberating all 12 will make Joseph defeatable. Obviously, the more allies the Deputy has, the easier it becomes to subdue others. The battle ends with Joseph being finally defeated, captured and cuffed. However, a nuclear explosion will go off across the lake shortly after, forcing the party to immediately retreat to Dutch's Bunker while in a car. Although the player is in control, this is pretty much a scripted event: drive there within a limited time. Upon arriving at the bunker, the ending is shown. All except Joseph and the Deputy die in a car crash when a flaming tree falls onto the car, and Joseph is last seen dragging the Deputy into the bunker. Upon waking up, the Deputy is bound to a bed, alone with Joseph, and Dutch is dead. Joseph will narrate that his prophecy has come true: the world ends in nuclear war, and although he should kill his arch-enemy for devastating his flock, Joseph will instead make them his new child. Together, they will wait until the surface is habitable again to restart the civilization in the image of the Project at Eden's Gate. As the credits roll, We'll Meet Again by Vera Lynn plays.
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