FDLM - Devlog #5 - Revamp Enemy AI, Much work on Weapons and Fixes to Perk System (See description)

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Published on ● Video Link: https://www.youtube.com/watch?v=OWoRfkiFu5Q



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There's a lot I put into this dev update.

1) Enemy AI:
I always underestimate just how complicated working in 3d is. Especially with enemy AI. What I had before was just a mess, so I re-designed everything to fit neatly into a State Machine. I'm happy with the result.

2) Weapons
I got tired of using the dagger all the time, so proceeded to give life to the other weapons before I got too deep into the project. It worked out pretty well. There is now knockback as a weapon stat. Plus I added in some camera shake for some punchiness. I haven't done all that much on spells. Will work on that next.

3) The perks and xp system was a bit buggy, so I fixed that up and adjusted a few things here and there on the HUD. It's hardly working, but what I had put in before wasn't working they way I wanted it too. I usually just create like a alpha phase of a feature just so that I have something I can see and work with then I move onto creating alphas every where else. Then I later revisit to create betas and so on. The "alpha" was not correct essentially. Now it is... hopefully.

"Become a game developer" I told myself. "It will be quick and easy" I lied to myself.
I REGRET NOTHING!!!! 😎

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