FE7 HHM LTC - Chapter 14
3 turns. As with chapter 12, this has never been done before on HHM. The strategy requires some AI manipulation to get the spawned enemy brigand reinforcements in the NW corner to move in the correct order, and require a good bit of luck regarding criticals and misses.
For the first time in the playthrough, we take advantage of Marcus as a combat unit rather than a transporter, and we get to see just what a versatile and awesome unit he is. Guy proves to be quite useful as well, clearing out the southern front that Marcus can't get to with a slew of Killing Edge criticals.
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