F.E.A.R. 2: Project Origin Walkthrough | Interval 03: Recognition | Part 4 (Xbox360/PS3/PC)
Subscribe: https://www.youtube.com/channel/UCTCB...
Facebook: https://www.facebook.com/Crogamer11
Twitter: https://twitter.com/crogamer11
Instagram: https://instagram.com/Crogamer11
Twitch: http://www.twitch.tv/crogamer11
F.E.A.R. 2: Project Origin is a first-person shooter survival horror video game, developed by Monolith Productions and published by Warner Bros. for Microsoft Windows, PlayStation 3 and Xbox 360. It is the sequel to F.E.A.R. and is the second game in the F.E.A.R. series. It was released on February 10, 2009 and was made available on Steam two days later on February 12, 2009.[5] An expansion, F.E.A.R. 2: Reborn, was released on September 3, 2009.
The F.E.A.R. 2 gameplay maintains the core elements from the original, including slo-mo combat, martial arts attacks, and enhanced A.I. The A.I. from the original F.E.A.R. was known for its exploitation of the environments, taking cover behind pillars and knocking down tables, and many of these behaviors have been retained for the sequel. New features in the game include iron sight aiming, creating cover by pushing objects, and the ability to use mechs during vehicle segments. The ability to lean and walk have been removed. Project Origin features a more diverse cast of enemies, as well as more encounters with supernatural enemies.
F.E.A.R. 2 does not allow the player to manually save and features a single save slot that relies on a checkpoint system. However, the game allows the player to replay any level from the main menu after first completing that level.
The sequel remains in the original's existing universe, retaining the original storyline and characters, although it does not recognize Extraction Point or Perseus Mandate.[8] Monolith Productions enlisted a new publisher for the game, since they were purchased by Warner Brothers Interactive Entertainment in 2004 while development of F.E.A.R. was under way, after which Vivendi Universal was dropped as publisher.[9] F.E.A.R. 2 was released on February 10, 2009 in North America and Europe.[10]
The game was shown for the first time at the 2007 E3 Expo with an Xbox 360 demo. The demo footage showcased the game's revamped engine, and reveals glimpses of the plot, starting with a cutscene of Michael undergoing surgery overseen by Genevieve, with unexplained complications, later revealed to be linked with Alma.[11]
In an interview with John Mulkey, lead designer for F.E.A.R. 2 at that point, he described the game as being "a more open environment" further noting that "a destroyed city opens up an incredible amount of opportunities." Also, Mulkey mentioned that the enemies will be much more varied than in the previous game.[7]
Another notable event happened on December 22, 2008 when thirty five Project Origin screenshots were released. One of them featured a man wearing a "Shogo 2" T-shirt. This caused an uproar of fan and industry speculation about a potential sequel to the old Shogo game being in production (even though other Shogo Easter eggs had appeared in other games including the original F.E.A.R.).[12][13]
On October 31, 2008, Monolith and Warner Bros. released an exclusive digital comic on GameTrailers.[16] The comic takes place after the helicopter crash at the ending of F.E.A.R. Jin is shown alive but Point-man and Holiday are absent, and some bloody footprints lead away from the crash. Jin sees that Bremmer is still alive only to watch his flesh melt off. Jin looks out the window to see the younger form of Alma smiling and her eyes glowing red.
On January 22, 2009, a playable demo was released to the public for Microsoft Windows, PlayStation 3 and Xbox 360. Like the original F.E.A.R. demo, this one was made using segments merged from several different levels.
The limited edition version of F.E.A.R. 2 also included the original F.E.A.R., exclusive artwork and downloadable skins, all encased in a tin retail box.[17] The game was also available by Steam. People who pre-ordered the game at Gamestop were able to receive an exclusive book which detailed the entire history of the F.E.A.R. storyline.
Other Videos By Crogamer 11
Other Statistics
F.E.A.R. 2: Project Origin Statistics For Crogamer 11
Crogamer 11 presently has 913 views for F.E.A.R. 2: Project Origin across 14 videos, and about 5 hours worth of F.E.A.R. 2: Project Origin videos were uploaded to his channel. This is 1.85% of the total watchable video on Crogamer 11's YouTube channel.