F.E.A.R. 3 \ Xbox Seriex X Gameplay F3 XSX BC 360 F.3.A.R. FEAR3 Auto HDR Dolby Vision
F.E.A.R. 3 (stylized as F.3.A.R.) is a first-person shooter psychological horror video game for Microsoft Windows, Xbox 360, and PlayStation 3. It is the third game in the F.E.A.R. series. Developed by Day 1 Studios and published by Warner Bros. Games, it was released on all platforms in June 2011. Filmmaker John Carpenter consulted on the cutscenes and script, which was written by comic writer and novelist Steve Niles. It is the only F.E.A.R. game to feature co-op gameplay.
The game takes place nine months after the conclusion of F.E.A.R. 2: Project Origin, with Alma Wade's pregnancy nearing its end. When a resurrected Paxton Fettel rescues Point Man from captivity by Armacham Technology Corporation (ATC) in a Brazilian prison, the two distrustful brothers head back to Fairport. Point Man plans to save the still-missing Jin Sun-Kwon and prevent Alma giving birth. Fettel, however, has an entirely different motive. Meanwhile, a new threat emerges, one of which even Alma herself is terrified.
Beginning life as F.E.A.R. 2, the game was initially to be published by Vivendi Games as direct competition to Monolith Productions' Project Origin. However, when Warner acquired the rights to the entire franchise, the game was reconstituted as F.E.A.R. 3. Subsequently, a difficult development cycle saw Day 1 and Warner clashing over multiple gameplay and tonal elements, with Warner forcing Day 1 to build the game as a co-op. Enamoured of the success of the Call of Duty games, Warner also mandated more focus on action and less on horror, the exact opposite of what Day 1 had originally planned for the game. Forced to crunch, many of Day 1's staff left the project before it was completed. After three postponements, the game was eventually released, but few at Day 1 were happy with it, feeling that although it was a satisfactory first-person shooter, it was not a F.E.A.R. game.
F.E.A.R. 3 received mixed reviews, and was felt to be significantly inferior to the original F.E.A.R. and on a par with Project Origin. Critics generally lauded the multiplayer, co-op, the differentiation between the play styles of Point Man and Fettel, and the combat mechanics, but they were unimpressed with the plot, the absence of any real horror, and the short length of the campaign. Many critics felt that although it was a solid, if by-the-numbers, first-person shooter, it failed as a F.E.A.R. game. The game's sales were disappointing, and the F.E.A.R. franchise has been on hiatus since its release.
Gameplay
F.E.A.R. 3 is a first-person shooter in which the campaign can be played in either single-player mode or co-op mode. As well as being playable online, co-op is also available offline via split screen. In single-player mode, the player can initially only play as Point Man. However, upon the completion of each level, the player unlocks the ability to play through that level as Paxton Fettel. Level layout, cutscenes, and dialogue are identical irrespective of which character the player is using.When playing as Point Man, the player's arsenal includes a handgun, assault rifle, submachine gun, combat shotgun, sniper rifle, nail gun, rocket launcher, machine pistols (which the player can dual wield), and arc weapon. Only two different firearms can be carried at any one time. Point Man also has access to three different types of projectile - frag grenades, flash bangs, and zap grenades (electricity-based). The player can initially carry only two of each type, but this limit can be upped to five via upgrades. The player can carry all three types at once, but only one type may be equipped at any one time. Players can also "cook" grenades before throwing them; arming them but holding onto them for a moment before tossing them. An on screen meter tells the player how much time is left before they detonate. Point Man also carries a knife for hand-to-hand combat, and can perform a silent insta-kill on an enemy if he can sneak up behind the enemy without being seen. He also has several melee attacks, such as a punch, a jumping kick, and a sliding kick.A prominent gameplay element when playing as Point Man is "reflex time"; an ability which slows down the game world while still allowing the player to aim and react at normal speeds. This effect is used to simulate Point Man's superhuman reflexes, and is represented by stylized visual effects, such as bullets in flight that cause air distortion or interact with the game's particle system.