F.E.A.R Gameplay Walkthrough part 14

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Game:
F.E.A.R. (2005)
Category:
Walkthrough
Duration: 17:08
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F.E.A.R. First Encounter Assault Recon is a survival horror first-person shooter developed by Monolith Productions and published by Sierra Entertainment. It was released on October 17, 2005, for Microsoft Windows,[1] and ported by Day 1 Studios to the Xbox 360 and PlayStation 3.[4] Timegate Studios has released two expansion packs, F.E.A.R. Extraction Point in October 2006,[5] and F.E.A.R. Perseus Mandate in November 2007. A direct sequel titled F.E.A.R. 2: Project Origin, was released in February 2009, and a second sequel, F.3.A.R., was released in June 2011, though it was developed by Day 1 Studios (now known as Wargaming Chicago-Baltimore), not by Monolith Productions.

The game's story revolves around a supernatural phenomenon, which F.E.A.R.—a fictional special forces team—is called to contain. The player assumes the role of F.E.A.R.'s Point Man, who possesses superhuman reflexes, and must uncover the secrets of a paranormal menace in the form of a little girl.

F.E.A.R. was well received by critics, scoring 89% on Game Rankings,[6] and The New York Times calling it "as thrilling and involving as Half-Life."[7] A "Director's Edition" DVD version of the game was also released. The DVD included a "Making of" documentary, a director's commentary, a short live-action prequel and the exclusive first episode of the promotional P.A.N.I.C.S. machinima. A related Dark Horse comic book was also packaged with the DVD. Along with the Director's Edition, F.E.A.R. Gold Edition was released. Gold Edition included the Director's Edition and Extraction Point. F.E.A.R. Platinum Edition features the original game and two expansion packs.The game begins with a man named Paxton Fettel taking command of a battalion of telepathically controlled clone supersoldiers, seizing control of Armacham Technology Corporation (ATC) headquarters, and killing all its occupants.[25]

The player then takes control of the Point Man, working for an organization known as F.E.A.R. (First Encounter Assault Recon), attending a briefing held by Commissioner Rowdy Betters, in the company of his F.E.A.R. team-mates Spen Jankowski and Jin Sun-Kwon. The team's mission is to eliminate Fettel, operating in conjunction with Delta Force.[26]



Alma is nonetheless freed when her storage chamber is opened by ATC researcher and leader of Project Origin, Harlan Wade, who felt guilty over the company's treatment of Alma and who was actually her father.[35] The player is then called to sabotage the structure's reactor,[36] running a gauntlet against Alma's ghosts before the whole location explodes. In the aftermath of the detonation, a Delta Force Black Hawk helicopter extracts the Point Man from the rubble, rescuing him. While the player and the survivors of the F.E.A.R. team survey the results of the explosion from the helicopter, Jin wonders what happened to Alma. Just then, the helicopter loses power, and Alma is seen pulling herself up into the cabin: the destruction of the Origin facility has not stopped her quest to get closer to her son.[37]

After the game's credits, the player can listen to a phone call between a mysterious senator and ATC president Aristide, which offers some further explanation: the woman considers the project under control and deems the "first prototype" (presumably a reference to the Point Man) a success.[38]
During the course of the game, the player interacts with a number of different characters from various organizations. Some of them are allies, such as the F.E.A.R. and Delta Force team members, while others are hostile, such as Fettel's soldiers and some ATC personnel. The player's character never speaks, and instead participates in one-sided discussions with other characters. On occasion, the Point Man is required to hand a communicator to other characters, allowing them to speak over the F.E.A.R. team radio. No artificial intelligence-controlled characters fight alongside the player in F.E.A.R., except for some sequences in the expansions Extraction Point and Perseus Mandate.

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Game captured on:
CPU: Intel (R) Core (TM) i3 CPU 2.93 Ghz
Ram: 4 GB
System type: 64-bit Operating sistem
GPU: ATI Radeon HD 5450







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