Fennec is NOT the same as Octane !!!??

Subscribers:
336
Published on ● Video Link: https://www.youtube.com/watch?v=3igRbrMOvO4



Rocket League
Game:
Duration: 7:29
357 views
21


Unlike true clones (ie Octane and Octane ZSR), Octane and Fennec are not actually identical vehicles in every way. Did you already know this? This training pack is a "freestyle simulator" in that you only hold the inputs required for each shot, and the result will be consistently the same every single time you play it specifically because of how the map is setup. For each shot, it is very important that you wait 3 to 4 full seconds to allow your vehicle's suspension to settle out as you start slightly in the air. This is required for perfect consistency, as if you do not allow your vehicle to be completely stable and motionless before beginning to drive your acceleration will actually be slightly effected, and this shot is designed only to work from a complete rest (including your suspension).
Also, it should be noted that the accelerator should be bound to a "binary input" button (NOT ANALOGUE) so that the vehicle will always use instant maximum acceleration (unlike when you use R2 for normal play and can vary your speed). Again, this is for the purposes of this training pack, as it is designed to work at these specific angles and distances.
~ For shot #1~ Hold the accelerator only (for the entire play).
~For shots #2-4~ Simultaneously hold both "powerslide+airroll" button and also Boost button (do not press the accelerator).
When using the Fennec, you will see that you achieve a goal every single time, at the 0 second mark. Nice shot! What a play! This training pack took hours of work to make, adjusting the angles and distances until it finally was correct. You can see that the same exact result happens every single time, no matter how many times you restart each shot (as long as you wait for your car to settle out each time). You will notice that although Fennec scores the goals, Octane does not. Octane is very similar in performance to Fennec, but this definitively proves that there is SOME KIND OF DIFFERENCE with the vehicles themselves. My theory is that it has something to do with either the "overall size/bounding box when the vehicle suspension is not under load" (ie when it's lifted from the ground or in the air) which might be the same thing as referring to the vehicle clearance (either when on the ground or when in the air). The reason these vehicles have a difference in handling seems to be a product of the suspension system, which can be noticed most notably when driving up or down walls while turning.
You will note that the Octane ZSR does the exact same thing as the Octane here, to the inch and millisecond when comparing each shot. The Octane and the Fennec are very close, but the Octane fails to make a single one of these shots.
This conclusively proves that there is a difference between the vehicles, as this is science: It is observable, it is 100% repeatable forever, and it is testable as I have demonstrated (and you can download it for yourself and try it). You really can't argue with that. It's how we prove anything with the scientific method. There are no variables here.
Using this controlled environment, we can easily see that the Fennec is not performing exactly the same as the Octane, and therefore we can be certain that something is different between the 2 vehicles. It may be as slight as a different Z-height of vehicle clearance aka suspension distance when not under a load (ie in the air or before fully recovered when landing), yet this slight difference does in fact cause differences between the 2 in terms of handling and performance. Want more vehicles analyzed? Comment~
Edit as of October 28, 2024 * If you are using BakkesMod make sure the field is in NORMAL orientation and NOT mirrored, or turn off Bakkes completely otherwise this shot will fail if the field is mirrored.







Tags:
#PS4share
Double-X2-Points
PlayStation 4
SHAREfactory™
Sony Interactive Entertainment
car
fennec
freestyle
freestyling
handling
hit
hitbox
hitboxes
octane
vehicle
{35ac8563-cf5b-452f-a8ac-dd8b6611a2e9}



Other Statistics

Rocket League Statistics For Double-X2-Points

Double-X2-Points presently has 92,635 views for Rocket League across 96 videos, with his channel uploading 2 hours worth of Rocket League videos. This makes up 22.03% of the content that Double-X2-Points has uploaded to YouTube.