FEZ - At home without hat FOR 8 HOURS

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Published on ● Video Link: https://www.youtube.com/watch?v=zRSVsGBVv_w



Game:
FEZ (2012)
Duration: 8:00:00
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FEZ - At home without hat FOR 8 HOURS

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Suggested uses for this video:

◘ Screen saver
◘ Study aid
◘ Ambient background noise
◘ Zoning out
◘ Calming panic attacks
◘ Chilling Out
◘ Meditation
◘ Relaxing
◘ Wasting 8 hours

Fez is a two-dimensional (2D) puzzle platform game set in a three-dimensional (3D) world. The player-character Gomez lives peacefully on a 2D plane until he receives a red fez and witnesses the breakup of a giant, golden hexahedron that tears the fabric of spacetime and reveals a third dimension. After the game appears to glitch, reset, and reboot, the player can rotate between four 2D views of the 3D world, as four sides around a cube-like space. This rotation mechanic reveals new paths through the levels by connecting otherwise inaccessible platforms, and is the basis of Fez's puzzles. For example, floating platforms become a solid road, discontinuous ladders become whole, and platforms that move along a track stay on course. The object of the game is to collect cubes and cube fragments,[5] which accrete to restore order to the universe. In search of these cubes, Gomez traverses the game environment by jumping between ledges. Other platforming elements change with the level themes, including crates that activate switches, bombs that reveal passages, and pistons that launch Gomez airborne.
The basic idea for the 2D/3D aesthetic really just started with the Trixel idea. I figured that if we built our entire game world from these little cubes, all perfectly aligned on a 3D grid, we'd get this "3D Pixel" look.

The exploratory parts of the game feature a series of arcane codes and glyphs, treasure maps and chests, and secret rooms. Players are left without guidance to determine whether game elements are decipherable subpuzzles or simply false signals. These sorts of puzzles include hidden warp gates, enigmatic obelisks, invisible platforms, sequences of tetrominos, a ciphered alphabet, and QR codes. One of the game's recurring themes is an ancient civilization that attempted to make sense of their dimensionality, as told through artifacts.
SIURCE: https://en.wikipedia.org/wiki/Fez_(video_game)

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