FF6 Beyond Chaos Permadeath - Seed 10 Part 2 - Of Rivalries and Teasing the Octopus

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Published on ● Video Link: https://www.youtube.com/watch?v=iI3vPxsXF2M



Final Fantasy VI
Game:
Duration: 32:05
59 views
4


Beyond Chaos CE 5.1.3
https://github.com/FF6BeyondChaos/Bey...

Beyond Chaos Discord:
  / discord  

This is a permadeath run. That means if I see the game over sequence for any reason, the run is dead and I start from the beginning. I also can not look at the spoiler file for the seed, making it completely blind with regards to what randomness awaits me.

I play BC often as I love Final Fantasy 6 and sometimes I have several seeds going. Game play uploaded is from "Youtube Seeds" which doesn't mean anything, per se, just keeps me organized.

I started tracking my record since starting v2 of my flags.
Link: https://docs.google.com/spreadsheets/...

Seed Value: 10001
Flags: All
Mode: Normal (play through the normal FF6 story)

Codes:
novanilla (no vanilla sprites)
partyparty (expand vanilla sprites that are randomized)
makeover (allows some extra sprites)
capslockoff (names are no longer in all caps)
nopotato (no sprites that are "too silly" allowed)
lovegirls (female sprites heavily weighted - though I use it to switch around the pool of sprites by marking them female or not)
Lovequickdraw7777 (heavy weight to sprites Quikdraw7777 made)
likedogs (favor dog sprites)
likeanime (favor anime character sprites)
alasdraco (randomizes a lot of the opera scene)
notawaiter (eliminates many cutscenes)
johnnydmad (random music within a theme, boss music will random but won't likely be town music, for example)
electricboogaloo (expands how many items are usable in-battle and what they proc when used)
replaceeverything (all allowed commands that can be replaced when generating characters will be replaced)
questionablecontent (any item with major randomization is noted with a "?" in its name)
cursedpower:20 (changes how many wins to uncurse the Paladin Shield)
cursedencounters: (expands the number of allowed enemy formations in a zone to 16 and randomly generates any "extra" encounters needed to fill slots)
randomboost (exapnds the range of randomness in the seed)
randombosses (bosses have their skills randomized just like regular monsters)



Gameplay settings:
Battle Mode: Active (enemies constantly get their turns no matter what I'm doing)
Battle Speed: 1 (fastest enemy ATB)




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