FF6 Eviltype LLNMG Part 8 - SrBehemoth, Tritoch & Umaro
Playing the FF3 Eviltype (mild version) hack under LLNMG rules.
SrBehemoth (a.k.a. Behemoth King), Tritoch & Umaro
SrBehemoth: First one is very annoying. I had quite a few resets here thanks to Meteo. So what I did was got Gau, then went to the Serpent Trench to find me a Lizard, then got its rage on the Veldt. Then, I went and got everyone under clear status. By constantly keeping him imped, well, you can see for yourself. The undead version, on the other hand, is deadly, what with him knowing Overcast and all.
Tritoch: Should've gotten Mesosaur instead of Crawler, but it doesn't matter. Anyway, Wall Rings take care of MOST of its spells. When he flashes, it enters a spell combo phase: a 4-spell combo on the first turn, and a 3-spell combo on the second. Wind Slash is used in the 3-spell combo and is basically the only dangerous (and non-reflectable) thing it has, killing two people. But it doesn't matter in the long run - either it dies to its own reflected spells or to Bum Rush or Step Mines.
Umaro: 6 resets. This guy is actually pretty tough. Wouldn't have made it without the 255 defense setup and some ice absorption. Tackle OHKO's anybody it hits, and Blizzard is game over. Poison wrecks him, as usual, so I raged Mag Roader for the Bio spell.
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