FF7 Remake Weapon Modding - Emissions Tutorial
"Emissions Materials for Modding" Nexus Link:
https://www.nexusmods.com/finalfantasy7remake/mods/1641/
Blender PSK Plug-in:
https://github.com/matyalatte/blender3d_import_psk_psa
FF7R Mesh Importer:
https://github.com/matyalatte/FF7R-mesh-importer
FF7R Texture Injector:
https://github.com/matyalatte/UE4-DDS-Tools
UnrealPak Tool:
https://github.com/allcoolthingsatoneplace/UnrealPakTool
FF7R uAssetEditor:
https://github.com/SamsamTS/FF7RUAssetEditor
uAssetGUI:
https://github.com/atenfyr/UAssetGUI
Google Drive (Mod template, UE folder hierarchy):
https://drive.google.com/drive/folders/1mWCc2m3padcb4mjHwYS6kphWgpUzErMX?usp=sharing
OpenFF7R Discord: https://discord.gg/VFWythheTg
Join me at my Discord, if you'd like: https://discord.com/invite/ge3hFpT
Or visit my Etsy store where I've sold 50 AVALANCHE graffiti stickers: https://guiltygamegear.etsy.com
0:00 Intro
1:28 Ever Crisis Specifics
5:33 Create the MRV Map
10:00 Create the Emission Map
10:54 Mesh (Export/Import Tangents)
14:08 7R Injector Tools
17:16 Compressonator
19:44 Injecting the Emission Map
21:06 uAsset Editor
26:18 uAssetGUI
33:00 Refer to the Description
33:20 Testing
34:30 Troubleshooting
36:55 Testing, Round 2
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