FF9 Perfect Game with Offensive Training B - 77 (second part of the main Disc 4 Gils/items farming)

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Final Fantasy IX
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Duration: 1:23:40
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Welcome,

This is the 77th episode of a let's play of a "non-Excalibur II perfect game with offensive approach of training" type of challenge, intended for the NTSC US PS1 version of the game.

Link of the complete playlist:
https://www.youtube.com/playlist?list=PLaIe3G8M8kUh9tYa0aIU7F18IAwcbZW66

Link of the first episode in the playlist:
https://www.youtube.com/watch?v=3GxUT7eGCQY&list=PLaIe3G8M8kUh9tYa0aIU7F18IAwcbZW66&index=2

This episode is dedicated to the second part of the main Disc 4 items farming. I was supposed to maximize the amounts of all the Disc 4 items in this second part except the synthesis items which require the use of "missable" items (of which I decided the put off the maximization fot the final save just in case), but I had to shorten the farming to dedicate the last hours before the game clock gets stuck (at "99:59:59" in green) for the task of testing a practical frogs catching's session, that will be presented in the next episode.

Extra info/corrections/comments on this episode:
* The synthesis items using "missable" items referred to in the episode's introductory text are: Duel Claws, Masamune, Save the Queen, Brave Suit, Grand Helm then Power Belt, Grand Armor, Priest's Racket, Running Shoes, Rebirth Ring and Promist Ring. I decided to put off all these sunthesis operations for the final save (I haven't decided yet if maximizing Save the Queen at the expense of Javelin and Silver Gloves is the optimal option; there is no reason to not make the other synthesis operations according to the items optimization criteria retained for the challenge, but note that synthesising Duel Claws and Promist Ring leaves the inventory with no Dragon Claws and Ruby).
* The recommended turbo controller setting to do for the "Gil Turtle method" used in this episode is the following: place firtly Zidane in the far northwest part of Uaho Island, behind the Chocobo Paradise's mountain, then change the controls config so that CIRCLE is used to confirm instead of CROSS, and so that TRIANGLE is used to rotate the camera counterclockwise in the world map instead of L1, then set the autofire function on the CIRCLE button (so that the turbo controller does an autofire effect when the CIRCLE button is maintained pressed), then arrange finally (by placing weights for example) to maintain three buttons pressed, which are the left directional button (so Zidane runs constantly), the TRANGLE button (so the camera is moving with Zidane to make his run more fluid), and the CIRCLE button (to end the battles with physical attacks and to pass the battle rewards screens). Note that you can make Zidane's run more fluid if placed in the other side of the island but this is risky, becasue Zidane's sprite can accidentally derail from the trajectory and board the Invincible in case somehting goes wrong regarding maintaining the TRIANGLE button pushed.
* The "Gil Turtle method" should allow collecting more than 520000 Gils per hour in Disc 4 if an NTSC game is played on an NTSC PS1 (the optimal setting is to use the 3 strong attackers with the highest Speed; I only used Zidane and Freya since Steiner and Amarant are not trained yet; Freya's Speed is also not optimized).
* The "Disc 4 Cotton Robe trick" (manual method) is the most efficient way to collect Gils in Disc 4 and consists of doing loop of the following "Dali -- Burmecia -- Alexandria" circuit (each loop will make a benefit of 60390 Gils; while doing the loops, all the four members in the active party should be at level 99, and you should set the support abilities so that Alert and Initiative are activated and so that Flee-Gil is deactivated):
- In Dali, buy 99 copies of Wrist, then pilot manually the Invincible to Burmecia.
- In Burmecia, buy 99 copies of Steepled Hat, then sell 99 copies of Cotton Robe, that must be placed in the first position in the items inventory, then pilot manually the Invincible to Alexandria.
- In Alexandria, buy 99 copies of Cotton Robe, then pilot manually the Invincible to Dali (the Synthesist must appear in Alexandria's alley instead of Ashley; change the NPC by entering the steeple).
* There is a demonstration of a "Disc 4 Cotton Robe trick" loop in the part from 30:43 to 34:39 of the following video:
https://www.youtube.com/watch?v=KKjXvACzL6g
* If you play an NTSC game on an NTSC PS1, each loop of the "Disc 4 Cotton Robe trick" should take around 5 minutes and 55 seconds on - long term - average, and thus you should collect approximately 612000 Gils per hour with the trick (the estimation is based on an average number of 3 random battles in Burmecia per loop, but I think the number of random battles should be lower in long term and thus you may collect more Gils).
* Timeskips occur at 11:00, 54:29, 1:13:36 and 1:16:05.

The following is the link of an annex file containing the details on max stats/items/Tetra Master requirements (notably the trainings):
https://www.mediafire.com/file/v75arfocbfl2cxs




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