FFVI LLNSNI - Final Battles 2/3

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End of Tier 2 and the entirety of Tier 3.

With only silenced Magic and Hit/Power alive, Tier 2 cannot pose any difficulty at this point. It's just a matter of time until Mog's Fixed Dice takes care of both of them. That's why he's in Berserk, to save us time switching between party members, which is far more time-consuming and inefficient in the advance version, as the menu that appears upon switching is that of the character who got their turn next, as opposed to the SNES version where the last character gets to act. The SNES original is really the perfect version of the game for challenges in all imaginable ways, but I was considering of doing the optional stuff in this one, so...

I digress.

Tier 3 is quite a bit more tricky. First we have to deal with Lady/Girl who has 9999 HP, absorbs all elemental damage and heals with White Wind. No Debilitator to help us here by giving her a new weakness to penetrate. No Step Mine for moderate to potentially very high damage of no elemental property. What do we do then? The same thing we've been doing since the beginning of WoR bro, Fixed Dice their asses. We should hope Mog hits Lady and not Rest and does good damage. The rest of the party just watches and revives those who fell due to Condemned.

Eventually, Rest will be alone. Once he has around 9K HP left, he'll start countering Mog's attacks with Meteor/Trine on the party and he'll also use Meteor every turn he gets. Now this is nasty.

Meteor is a magic that will kill given that it hits. High MEvade prevents it. This is the reason why Terra and Celes were reequipped with shields that give better MEvade in the beginning of the battle. We must kill the boss only when all four characters alive, before we can't afford initiating the monster of the a final battle ahead with any of them absent (though Relm warming the bench is a very decent substitute for Celes, but not really anybody else).

Trine blinds and silences. Screw Blind but Silence isn't funny at all. If nobody is equipped with a Ribbon/White Cape (actually, I regret not opting for the latter because extra MEvade would've been nice), the party won't be able to revive and haste themselves, or summon crucial Espers in the battle vs. Kefka. So I gave Terra a Ribbon. She immediately casts Esuna on Celes as soon as Trine is used so that they're both prepared to act.

We can't afford killing Sleep until all four people are standing on their legs. Meteor is nasty, so this will take some time, but with high MEvade on Terra and Celes (near-perfect in the latter case) we have good chances of eventually achieving this.

Tier 3 is risky, but definitely achievable with proper preparation and right execution.

I want to upload the final battle with Kefka later today, hopefully I'll manage to.







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