[บทสรุป] FFX pt.9 - สเฟียร์กริด Sphere Grid | Final Fantasy X FAQ
Final Fantasy X has done away with the RPG standard of "leveling up", and replaced it with a gigantic virtual board filled with incrimental stat increases, and battle abilities that may be learned. To put it another way, the Sphere Grid is the means by which your characters learn non-Overdrive abilities, and their statistics like HP, MP, Defense, Attack Power, etc, go up. Each character starts at one place on the board, and through gaining AP in battle, may move along the board picking up stat increases, and learning battle abilities as they go.
After every battle, your characters will receive AP. When you receive enough AP, your S.Lv (Sphere Level) increases. For every S.Lv, you may move one node forward on the Sphere Grid, or four nodes back. ("Forward" is defined as a node you haven't previously visited or activated, and "back" is defined as a node that you have.) However, it's not enough to simply move to a node - you must activate it with one of four kinds of common spheres: Power Sphere, Mana Sphere, Speed Sphere, and Ability Sphere. Fiends always drop at least one of these four spheres throughout the entire game, so running out is not a concern. If you do find yourself low on a particular kind of common Sphere, using a Sphere Distiller item on an enemy will force it to drop that kind of Sphere. For example, the Snow Wolf always drops Power Spheres - if you wanted it to drop a Speed Sphere instead, you would use a Speed Distiller item on it.
Any character can learn any ability, except for character-unique abilities, such as Overdrives and Aeons. For example, anyone may use Lancet, but only Kimahri may learn Ronso Rages from Lancet, because they’re his Overdrive. Similarly, only Yuna may summon.
To keep the playing field level, and prevent you from traversing the board too early, for a sizable portion of the game, each character will be confined to their own part of the Sphere Grid due to a) Sphere Locks, and b) a lack of excessive amounts of AP. Once you begin obtaining Key Spheres and accruing large amounts of AP, however, you can traverse the board in several hours' time. Filling all of the empty spaces with stat bonus nodes is a much weightier undertaking, however...
To see which nodes a particular character has activated without going to their grid directly, around each node on the Sphere Grid, there are seven tiny circles which light up a certain color when a different character activates the space. These are visible no matter whose grid you're on. Starting from the top clockwise, they are:
- Tidus: light blue
- Yuna: white
- Auron: red
- Kimahri: dark blue
- Wakka: yellow
- Lulu: purple
- Rikku: green
Lions and Tigers and Spheres, oh my!
There are more types in Spheres in Final Fantasy X than you can shake a stick at. There are Common Activation Spheres used for activating most nodes on the grid (Power, Mana, Speed, and Ability), Rare Activation Spheres (Fortune, Attribute, Special, Skill, White Magic, Black Magic, and Master Spheres), Key Spheres (Level 1-4 Key Spheres), Statistic Node Creation Spheres (HP, MP, Strength, Defense, Magic, Magic Defense, Agility, Evasion, Accuracy, and Luck Spheres), Node Erasing Spheres (Clear Spheres), and Movement Spheres (Return, Friend, Teleport, and Warp Spheres).
Read more at https://www.ign.com/wikis/final-fantasy-x/Sphere_Grida
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