FFX - Ultimate Hardcore Mod V3- Part 9 - Finishing the Story !deaths !mod

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ULTIMATE HARDCORE CHALLENGE MOD Version 3 -
PATCH NOTES UPDATED: 2020-09-15

https://www.nexusmods.com/finalfantasyxx2hdremaster/mods/91?tab=description

1. BUG FIXING & BALANCING
Fixed a bug which caused Anima to be unobtainable because of temple treasure editing. Requirements got lowered
Fixed a lot of New Game + / Story Round 2 bugs which caused soft / hard locks after starting tutorial fights
Rikku's wearing now her Wetsuit until her cutscene / introduction
Rikku's Overdrive "Mix" got balanced & reworked
Some of the surprises got removed because they were too mean & frustrating
Yojimbo 's Zanmatou removed

2. BLITZBALL
Since most of the time players used the reset function to grind Blitzball anyway, a lot of changes has been done to make it challenging now.

3. SPHERE GRID CHANGES:
- This time for real: removed all high level spells / magic. spare change can still be pretty broken but I wanted to keep it for more possible strategies to win battles & boss fights
- The Ability "Use" got removed from the SG & can't be learned or used by all Party Members anymore

4. BATTLE COMMANDS
New commands are available in battles via menu.
Some of the old ones got removed for balancing reasons:
- Stand by: The character recovers 50 HP.
- Talk to: Talk will raise a specific stat for the character.
- Struggle: Struggle'll deal more damage if you're on low HP.
Can also be used to help party members who got swallowed by an enemy monster.

5. OVERDRIVE REWORK & BALANCING

- Rikku's Overdrive "Mix"
The one & only reason why Rikku is super broken even in the vanilla game.
Since she's already earlier available as a party member, you were able to beat even boss battles pretty easy. That's why it's now forbidden to use it ! (Technically you still can; it's still in the game to prevent soft locks in Rikku's Tutorial fight)
Instead you'll find all balanced and non broken Mixes under "items / use" .
Mix requires 2 items No longer requires 2 items to be used. Rikkus fully charged Overdrive bar is still required.
Those reworked mixes can also be used by all party members who' re able to use "items" in battle if Rikku's Overdrive bar is fully charged.

New unique Rikku Overdrives have been added:

...GUIDED MISSLES:
Calls the al-bhed airship for help, damaging all enemies with guided missles.
... EMBLEM OF FATE
Dealing HP & heavy MP damage to the enemy. Effective in battles against heavy magic / spell users.

6. LULU's FURY OVERDRIVE MORE USEFUL
- Fury changed & buffed! no longer requiers some spells to be learned.
More useful over all, especially in the beginning of your journey.

7. YOJIMBO's ZANMATOU REMOVED!
Instead of avoiding to use Yojimbo because of his insta-death effect, he's not able to perform "Zanmatou" anymore.
Now all of his skills deal piercing damage (ignore ANY defense stat points; dealing true damage to enemies).
Will use SOS Abilities when low on HP, to survive intense fights

8. AURON'S OVERDRIVE BUFFED
- scales now better with his stat points and is able to use from the start

9. KIMAHRI's RAGE OF THE RONSO reworked & his playstyle is more supported now!
- Already learned some useful Overdrives
- Instead of changing equipment in battle, he's able to use "boost" & "shield" to charge his OD faster
- NEW OVERDRIVEMODE usable! He's able to use the aeon exclusive overdrive mode.
- scaling with stat points got buffed! 30% - 60%

10. ITEMS
IMPORTANT - DON'T USE THE AUTO MANAGE / SORT function.
Potions and other items you'll find at the start are just shown as items if you're in the menu - but are modded Skills & Magic Rikku uses in battle!
-"Items" can't be used in battle anymore by most of the Party Members anymore (explained earlier)
- you'll have less space in your inventory for balancing reasons

11. NEW STATUS EFFECTS USABLE
- Now it's possible to inflict "berserk" ; "curse" & "confusion" to your enemy (unless they're immune to those status effects

12. AEONS
- scaling with Yuna's Stat points got reduced again
- Damage & Critchance reduced
All changes were done to make every aeon more unique
Valefor: Able to use steal, use and items in battle + more gil will drop after battle
Ifrit: Attacks & Techs are now dealing fire elemental damage instead of physical damage
Ixion: Attacks & Techs are now dealing thunder damage
Shiva: Attacks & Techs are now dealing ice damage and may "slow" enemies
Bahamut: Can no longer use high level magic.
Anima: Damage reduced Magic / Spells boosted
Yojimbo: Using SOS / Auto A abilites in battle.
Magus Sisters: damage reduced MP costs reduced.

13. STARTING EQUIPMENT
"uuhm...i'm gonna try something new!"
Fun weapons with low base stats but handy abilities for grinding. overall grinding itself is more rewarding
& supportive armor which isn't obtainable in the vanilla game.
Fully working in battle & all cutscenes!




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2020-09-26CoD MW2 remastered - FINAL part 18 - Endgame (veteran)
2020-09-26Let's Play Marvels Avengers - Part 27 - Weird Eyes, Seriously Your the Best!
2020-09-26FFX - Ultimate Hardcore Mod V3- Part 11 - pushing on through! !deaths !mod
2020-09-25Let's Play Marvels Avengers - Part 26 - Rocket's Red Glare
2020-09-25FFX - Ultimate Hardcore Mod V3- Part 10 - Story done, reset time! !deaths !mod
2020-09-24CoD MW2 remastered - part 17 - Just Like old Times (veteran)
2020-09-24Let's Play Marvels Avengers - Part 25 - The Final Frontier
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