FFXII - Vaan Almost Solo 122333 part 53A - Esper Zeromus
Part 1 of 2
One of the difficult Esper battles. Especially in a solo at level 1! :O But if you have a game plan set, you can beat this sucker. lol :D I always do a dry run before actually showing you the final product. :) So I have planned this fight carefully.
People will be familiar with this fight; Magic is sealed off. Zeromus is a threat plus Dark Lords running around attacking, throwing motes, casting Toxic. Very annoying. First I had to get rid of the skeletons. This is done by bunching them up together. I chose a spot and did my niho+remedy on them, while doing the item trick. Once they're all stopped, I ran and lured Zeromus away from those skeletons. Once we were at a safe place, I summon Exodus. Summoning this late will let Exodus hit Zeromus without having concerns of leveling up by accidentally killing off a Dark Lord. As we know Zeromus receives the same amount of damage you take when he attacks you. That helps out in the damage department. But that ends after Zeromus' HP is halfway gone. Stone shot was used as Zeromus has -1/2 on all elemental damage. I was thinking of using a Bubble Belt over a Power Armlet. But I guess it's better to have something to immune yourself from Stop(Zeromus has a chance to cast Stop when he attacks. X_x) than high HP. Changed accessory to Sash to block Slow too.
Heading to the end of part 1, Dark Lords got to move and were heading my direction. I dismiss Exodus and dealt with them again. That's where part 2 will start. :D
Thanks for watching!
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