FFXIV Vs PSO2:NGS - Free To Play Vs Subscription Based MMORPGs | The Development That Shapes A Game
All games are NOT built the same. FFXIV Vs PSO2:NGS, the age old comparison that we're all tired of hearing. F2P or Subscription models. What makes these two types of games tick and why do certain MMOs hold an advantage? Let me take you for a ride~
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0:00 - The Age Old Question & Issue
1:32 - F2P Vs Subscription Based MMORPGs
2:03 - What Is Final Fantasy XIV? - FF Background & WoW
3:45 - A Catastrophic Launch And Re-Release
7:40 - NEW MMORPGs Struggle To Survive
8:23 - What Is Phantasy Star Online 2: New Genesis? - JP Vs Global's 8 Years
9:36 - Doesn't Take A Rocket Scientist
10:13 - PSO's Legacy
10:49 - Side By Side: FFXIV & PSO2:NGS
12:07 - Mismanagement: F2P Vs Subscription Based MMORPGs
13:25 - The Groundwork: Subscription Based Vs F2P Models
14:03 - Stable And Predictable Revenue Stream - THE MONEY & Trial!
16:56 - Reduced Pressure For Aggressive Monetization
18:42 - Long-Term Support & Cutting Corners
19:57 - F2P Contrast & Boom/Bust Cycles
20:46 - Player Base Retention & Alignment Focus
20:54 - Subscription Vs F2Ps - Committed Vs Problem Players
22:15 - Developmental Quality Over Quantity
23:03 - Community Feedback & Accountability
23:56 - F2P Models Commmit To Lesser Committed Audiences
25:25 - Creative Freedom In Game Design
28:08 - Player Trust & Backlash
29:18 - Server And Infrastructure Investment (Server Won't Break/Lag/Etc)
31:40 - PSO3 Issues Would Fall The Same Failure
32:50 - Cross Platform Impact of Server Infrastructure
33:30 - Considerations, F2P Strengths, Barriers To Entry
36:06 - Conclusion
#mmorpg #ffxiv #pso2ngs