FIAN how to make a weapon (not good at tutorials)
fian (fps in a nutshell):
https://www.moddb.com/mods/fps-in-nutshell
noesis
http://richwhitehouse.com/index.php?content=inc_projects.php&showproject=91
Slade3
http://slade.mancubus.net/
Model Pistol_Weap
{
Path "models/"
Model 0 ""
Skin 0 "skinpage.pcx"
zoffset -1
FrameIndex PUNG A 0
FrameIndex PUNG B 0
FrameIndex PUNG C 0
FrameIndex PUNG D 0
FrameIndex PISG A 0
FrameIndex PISG B 0
FrameIndex PISG C 0
FrameIndex AAZ1 A 0
FrameIndex AAZ1 B 0
FrameIndex AAZ1 C 0
FrameIndex AAZ1 D 0
FrameIndex AAZ1 E 0
FrameIndex AAZ1 F 0
FrameIndex AAZ1 G 0
FrameIndex AAZ1 H 0
FrameIndex AAZ1 I 0
FrameIndex AAZ1 J 0
FrameIndex AAZ1 K 0
FrameIndex AAZ1 L 0
FrameIndex AAZ1 M 0
FrameIndex AAZ1 N 0
FrameIndex AAZ1 O 0
FrameIndex AAZ1 P 0
FrameIndex AAZ1 Q 0
FrameIndex AAZ1 R 0
FrameIndex AAZ1 S 0
FrameIndex AAZ1 T 0
FrameIndex AAZ1 U 0
FrameIndex AAZ1 V 0
FrameIndex AAZ1 W 0
FrameIndex AAZ1 X 0
FrameIndex AAZ1 Y 0
FrameIndex AAZ1 Z 0
//Extended Animation
FrameIndex AAZ2 A 0
FrameIndex AAZ2 B 0
FrameIndex AAZ2 C 0
FrameIndex AAZ2 D 0
FrameIndex AAZ2 E 0
FrameIndex AAZ2 F 0
FrameIndex AAZ2 G 0
FrameIndex AAZ2 H 0
FrameIndex AAZ2 I 0
FrameIndex AAZ2 J 0
FrameIndex AAZ2 K 0
FrameIndex AAZ2 L 0
FrameIndex AAZ2 M 0
FrameIndex AAZ2 N 0
FrameIndex AAZ2 O 0
FrameIndex AAZ2 P 0
FrameIndex AAZ2 Q 0
FrameIndex AAZ2 R 0
FrameIndex AAZ2 S 0
FrameIndex AAZ2 T 0
FrameIndex AAZ2 U 0
FrameIndex AAZ2 V 0
FrameIndex AAZ2 W 0
FrameIndex AAZ2 X 0
FrameIndex AAZ2 Y 0
FrameIndex AAZ2 Z 0
}
Actor CustomGunTutorialforpeople_Thatwantmore : Weapon
{
Inventory.PickupMessage ""
Inventory.PickupSound "pickup/weapon"
Weapon.AmmoType1 "FiredBullets_Pistol_Weap"
Weapon.AmmoType2 "Pistol_Reserve_Ammo"
Weapon.AmmoUse 0
Weapon.AmmoGive 0
Weapon.AmmoGive2 28
Weapon.UpSound "weapon/change"
Scale 0.03
+AMMO_OPTIONAL
+FLOATBOB
+NOALERT
+NOAUTOAIM
Weapon.SlotNumber 8
States
{
Ready:
PUNG A 1 A_WeaponReady
Loop
Select:
PUNG A 1 A_Raise
PUNG AAA 0 A_Raise
Loop
Deselect:
PUNG A 1 A_Lower
PUNG AAA 0 A_Lower
Loop
Fire:
PUNG A 0 A_JumpIfInventory ("FiredBullets_Pistol_Weap",12,"dryfire")
PUNG A 0 A_FireBullets (5,5,1,6,"BulletPuff_2")
PUNG A 0 A_PlayWeaponSound ("pistol/shoot")
TNT1 A 0 A_GiveInventory ("FiredBullets_Pistol_Weap",1)
Goto Ready
dryfire:
PUNG A 1
PUNG A 0 A_PlayWeaponSound ("weapon/empty")
PUNG A 0 A_JumpIfInventory ("Pistol_Reserve_Ammo",1,"raload")
Goto Ready
AltFire:
PUNG A 0 A_JumpIfInventory ("FiredBullets_Pistol_Weap",1,"raload")
PUNG A 1
Goto Ready
raload:
Goto ReloadSystem
ReloadSystem:
TNT1 A 0 A_JumpIfInventory ("Pistol_Reserve_Ammo",1,"A2")
Goto Ready
A2:
TNT1 A 0 A_JumpIfInventory ("FiredBullets_Pistol_Weap",1,"A1")
Goto Ready
A1:
TNT1 A 0 A_TakeInventory ("FiredBullets_Pistol_Weap",1)
TNT1 A 0 A_TakeInventory ("Pistol_Reserve_Ammo",1)
Goto ReloadSystem
Spawn:
WA1A A -1 BRIGHT
Stop
}
}
Actor CustomGunTutorialforpeople_Thatwantmore_Ammunation : Ammo
{
Inventory.Amount 12
Inventory.MaxAmount 12
Inventory.Icon "AMMO3"
}
Rifle_Reserve_Ammo
SMG_Reserve_Ammo
Assault_Reserve_Ammo
Shotgun_Reserve_Ammo
Pistol_Reserve_Ammo
+NOAUTOFIRE //add +WeaponReady to a line for that half life 2 effect
i also missed another piece of code
A_SpawnItemEx ("Shell_Shotgun",0,0,35,0,random(3,6),random(-3,3))
that is the shell ejecting out of the gun
Shell_Shotgun
Shell_Bullet
If your using a shotgun then keep it as Shell_Shotgun
Meh Website:
http://pbb039.wixsite.com/tabijaky
Talk to us on Discord:
https://discord.gg/cfwqMuf
Oreo PlaysGamez:
https://www.youtube.com/channel/UCpA8pDh9HyoMX9tOKUXB5Gg
The Red Panther:
https://www.youtube.com/channel/UCFJEU48TrJrdwiXh8xuq-Cg
Cyborg Child:
https://www.youtube.com/channel/UC_47p526reF6rEOTzTY19WQ
Victorbus:
https://www.youtube.com/channel/UCjG7BJnU38cT65kZF55LLHA
https://www.youtube.com/channel/UCH_YlY5olaDx2AQ29gHMevg
Tabijaky vs Oreo Channel:
https://www.youtube.com/channel/UCkmpHcDypRHLg9NiWdCNFcQ
GAMEBANANA:
http://gamebanana.com/members/1534952
Music Used:
kevin macleod
https://www.youtube.com/user/kmmusic
http://freemusicarchive.org/music/Kevin_MacLeod/
Audioautix
http://audionautix.com/
Creative Commons
https://www.bensound.com/royalty-free-music/3?
Intro Credits:
Intro Song:
Coliseum Campo
https://youtu.be/3bGII2WFEd0?t=1m16s
Intro Animator:
Jender
https://panzoid.com/templates/55330
Intro Font:
JACK FROST
http://www.dafont.com/jack-frost2.font
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2018-08-14 | Wacky Waving Inflatable Arm Flailing Tubeman |
2018-08-12 | WEEEEEEEEEEEEEEEEEEE |
2018-08-12 | Da Stream | Tabijaky |
2018-08-08 | Pumpkin Prick test #1 |
2018-08-08 | Oh christ |
2018-08-03 | Brain power - Windows 7.5 |
2018-07-29 | FIAN how to make a weapon (not good at tutorials) |
2018-07-28 | Black squad is.. alright |
2018-07-28 | Baa-a-a-a |
2018-07-22 | Modded Series - Postal 2 - Part 1 |
2018-07-22 | Garry's mod Adventures - Part 5 |
2018-07-16 | AAAAAAAAAAAAAAAAAAAAAAAA |
2018-07-10 | FIAN Doom Marine test |
2018-07-10 | This dance works with any song |
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2018-07-09 | Garry's mod Adventures - Part 4 |
2018-07-08 | (FIAN) The Speedrun helper |
Other Statistics
Counter-Strike Statistics For Tabijaky
Currently, Tabijaky has 277 views for Counter-Strike across 8 videos. The game makes up 5 hours of published video on his channel, roughly 2.12% of Counter-Strike content that Tabijaky has uploaded to YouTube.