Fight Club (2004) Sony PlayStation 2 Gameplay in HD (PCSX2)

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Garbage (2021)
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Game name - Fight Club
Console - Sony PlayStation 2
Game Release - 2004-11-16
Publisher - VU Games
Genre - Fighting

The game contains a wide combination of gameplay and visual elements found in several notable sixth-generation 3D fighting games, such as multi height-zone targeting combos consisting of heavily reused strikes found in Tekken 4; the localized damaged system in which limbs can be permanently damaged found in Tao Feng: Fist of the Lotus; the wall throws, height-zone specific counters, and stage transitions found in Dead or Alive 3; the environmental usage found in Mortal Kombat: Deception; and the overall realism (Such as a lack of juggling), heavy, high-recovery move kinaesthetics, and gritty, grimy, urban aesthetic found in titles such as Def Jam: Fight for NY. In a side-view, players control one of two characters who perform various fighting moves until one is beaten. Fight Club structures the formula around the premise of the movie, where two men meet secretly to fight each other into submission. In the game, players play as one of the 10+ original characters such as fighters from the novel and movie, including Tyler Durden and Robert (Bob) Paulson.

The game sports the gritty feel of the movie with injuries inflicted on players and blood splattering everywhere, including onto the screen. The game also introduces many new features into the fighting game genre. There is a Hardcore mode, where injuries are carried over from one fight to another, which could lead to the player being so injured that he is forced into retirement (Although this mode only applies to custom-made characters, not the ones from the movie and book). The game also goes into a mode showing X-rays of the character to show bones being broken. The fighting moves are intended to be brutally violent, such as one where the opponent's arm is visibly broken at the elbow. The levels are also designed around scenes from the movie, such as Lou's bar and Paper Street.

There is a story mode, built around an original character—named only protagonist, who decides to join Fight Club after breaking up with his girlfriend. By winning fights, the character moves up through the ranks of Fight Club, getting closer to Project Mayhem and to becoming Tyler Durden's right-hand man. The story diverges from the movie and novel in several ways to accommodate the new character. Winning Story mode also unlocks Fred Durst, lead singer from Limp Bizkit, as a playable character, as per the singer's own stated demands that he becomes a playable character in any videogame licensing and using music from his band.

PCSX2 Settings
Renderer - OpenGL (Hardware)
Interlacing (F5) - Auto
Texture Filtering - Bilinear (PS2)
Internal Resolution - 8x Native
Anisotropic Filtering - 16x
Mipmapping - Basic (Fast)
CRC Hack Level - Automatic (Default)
Allow 8-Bit Textures - On
Enable HW Hacks - On
TC Offset X - 385
TC Offset Y - 187

My PC Specs
OS - Windows 10 Home
CPU - Intel Core i7-7700K @ 4.20GHz 4.20 GHz
GPU - NVIDIA® GeForce® GTX 1070
RAM - 16.0 GB

#game
#ps2
#fightclub




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Tags:
Sony
PlayStation 2
Gameplay
HD
PCSX2
PlayStation
PS2
Fight Club
Fighting