Fighting Games | Game Design Breakdowns
Talking about the Core Mechanics of Fighting Games and what type of systems and tools you need to make a fighting game.
Host: Taban Lewis
Producer: Taban Lewis
Editor: Taban Lewis
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Timecodes
0:00 Intro
1:10 Types of FG
2:30 Core Mechanics of Fighting Games
6:38 Types of movement mechanics
8:00 Explaining FG Turn-based game design
11:13 Special Moves
15:40 FG Resources management/Meter
18:56 Importance of grabbing mechanic
21:52 What mechanics and systems needed to make a vertical slice FG
24:00 Stats/Frame Data/Hitbox what and why you may want these mechanics
32:00 Conclusion
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