Fighting Simulator 2-in-1: Flying Warriors (Game Boy) Playthrough
A playthrough of Culture Brain's 1992 action game for the Nintendo Game Boy, Fighting Simulator 2-in-1: Flying Warriors.
This video shows both game modes:
1:18 Action mode, two loops completed for the true final boss and ending
1:56:50 One player mode, played on the medium difficulty level, as "Swordman-ship"
There's a legend that tells of a treasure, a gold medallion, hidden deep within the mountain of the dragon. Everyone - including Rick, the leader of the Flying Warriors - wants it, the Dark Dragon wants to keep it, and as a result, "the desperate battle for this medallion will now begin."
Fighting Simulator 2-in-1, released in Japan in the summer of 1990 under the name Hiryuu no Ken Gaiden (飛龍の拳外伝), was the fifth game in the Flying Dragon series. It came to North America in 1992, the same year that the latest console entry in the series, Ultimate Fighter ( • Ultimate Fighter (SNES) Playthrough ), arrived in localized form for the Super Nintendo.
As the exceedingly blunt title indicates, Fighting Simulator 2-in-1 has two primary game modes.
The first, Action mode, is an action-platformer that has been styled as a simplified take on Flying Warriors' ( • Flying Warriors (NES) Playthrough ) gameplay. Power kicking through throngs of enemies, hopping over boulders and spike pits, and walking with determination to the right, Rick has to make his way to and defeat the boss of each area. The boss fights are 1v1 battles that play out using the series' icon-driven "Mind's Eye" system. Several of the bosses are Tusk operatives, who can only be beaten by fulfilling specific conditions that are revealed once you've found a clue hidden in the stage leading up to the fight.
The second mode, the tournament, cuts out the platforming sections and lets you fight as any of the Action mode's characters in a series of boss-style battles.
Fighting Simulator 2-in-1's presentation is on par with Flying Warriors on the NES, and the gameplay is mechanically similar. Unfortunately, after the initial impression fades, several faults become readily apparent. The collision detection is awful - something as simple as breaking a block is a struggle - and the screen is way too cramped. The character sprites are huge, the view is zoomed in too far, and you often can't see hazards in time to avoid them. This is especially problematic during the boss fights, when your enemy will regularly leap off screen to dodge your attacks, only to then launch a special attack and reenter the screen without warning, killing you in a single hit.
The platformer areas are frustrating but managable, but the boss fights ruin the game. You're forced to play turtle defense because you can't see what's going on, and the poorly translated "hints" often leave you clueless and helpless as the CPU cuts you down to size again and again. I'm a big fan of the console Hiryuu no Ken titles, but Fighting Simulator 2-in-1: Flying Warriors is a total face-plant of a game. I don't recommend it.
*Recorded with a Retroarch shader to mimic the look of the original hardware.
_____________\nNo cheats were used during the recording of this video. \n\nNintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!