Fights in Tight Spaces Review (Xbox Preview Program)
What if you took the turn based strategy of Into the Breach, combined it with the deck building of Slay the Spire, threw in the rogue-like elements of both and added a pinch of John Wick, both the game and the movie. Obviously, what you would be left with is Fights in Tight Spaces.
In the "First 48" minutes of a game, you should be able to know enough about the visuals of the game, the story, the mechanics, the gameplay loop and many other things. Even better, within the "First 48" hours, you will know if the game has done enough to get its hooks into you whether or not you are going to come back, because we both know that if we don’t return or want to return to the game in the first two days, we likely aren’t coming back after that
Everyone leads busy lives and we can help you figure out if a game is going to click with you or abandoned after the "First 48" minutes then hopefully you can save some money and you can spend more time doing what you love.
Having put well over hundreds of hours into games like Into The Breach, Slay The Spire, Dead Cells and Hades, my hopes for this game blending elements of turn based strategy, deck building and rogue-likes was high. Too often, games that try to blend a lot of genres end up becoming a John Wick of all trades, master of none.
Is Fights in Tight Spaces worth it?
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