Final confrontation - Finale - Indiana Jones and the Fate of Atlantis #17 ( PC ) ( PLP )
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From Wikipedia, the free encyclopedia
Developer(s)
LucasArts
Publisher(s)
LucasArts
Director(s)
Hal Barwood
Producer(s)
Shelley Day
Designer(s)
Hal Barwood
Noah Falstein
Programmer(s)
Michael Stemmle
Ron Baldwin
Tony Hsieh
Sean Clark
Bret Barrett
Artist(s)
William L. Eaken
Writer(s)
Hal Barwood
Noah Falstein
Composer(s)
Clint Bajakian
Peter McConnell
Michael Land
Series
Indiana Jones
Engine
SCUMM
Platform(s)
Amiga
DOS
Macintosh
FM Towns
Wii
Microsoft Windows
OS X
Linux
Release
Amiga, DOS, Mac
WW: June 1, 1992
FM Towns
JP: August 27, 1993
Wii
NA: June 9, 2009
EU: June 12, 2009
AU: June 19, 2009
Microsoft Windows, OS X
WW: July 8, 2009
Linux
WW: October 28, 2014
Genre(s)
Graphic adventure
Mode(s)
Single-player
Indiana Jones and the Fate of Atlantis is a point-and-click adventure game developed and published by LucasArts and originally released on June 1, 1992, for Amiga, DOS and Macintosh. Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" edition with full voice acting and digitized sound effects. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with objects and characters by using commands constructed with predetermined verbs. It features three unique paths to select, influencing story development, gameplay and puzzles. The game used an updated SCUMM engine and required a 286-based PC, although it still runs as a real-mode DOS application. The CD talkie version required EMS memory enabled to load the voice data.
The plot is set in the Indiana Jones universe and revolves around the eponymous protagonist's global search for the legendary sunken city of Atlantis. Sophia Hapgood, an old co-worker of Indiana Jones who gave up her archaeological career to become a psychic, supports him along the journey. The two partners are pursued by the Nazis who seek to use the power of Atlantis for warfare, and serve as the adventure's antagonists. The story was written by Hal Barwood and Noah Falstein, the game's designers, who had rejected the original plan to base it on an unused movie script. They came up with the final concept while researching real-world sources for a suitable plot device.
Fate of Atlantis was acclaimed by critics and received several awards for "Best Adventure Game of the Year" and "Game of the Year" after its release by several game publications. It became a million-unit seller and is widely regarded as one of the greatest video games of all time. Two concepts for a supposed sequel were conceived, but both projects were eventually canceled due to unforeseen problems during development. They were later reworked into two separate Dark Horse Comics series by Lee Marrs and Elaine Lee, respectively.
In June 2009, the game was released as an unlockable extra of the Wii action game Indiana Jones and the Staff of Kings, and as a digitally distributed Steam title for Microsoft Windows and OS X on July 8 the same year.
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