Final Fantasy 7 Remake Graphics Analysis - A Worthy Modernization of a Beloved Classic

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When it came out in 1997, Final Fantasy VII was one of the most important releases on PlayStation 1. It set a high narrative benchmark that other JRPGs have aspired to in the years to come. But it was also a technical marvel for its time. The PS1 was the first major console to ship with CD-ROM storage. This meant that the console had orders of magnitude greater space per game than the N64 or Sega Saturn.

Final Fantasy VII was one of the earliest titles to make extensive use of cutscenes, which carried the narrative forward and put faces on the blocky polygon models.

Over twenty years later, Square Enix is releasing Final Fantasy VII Remake, a top-down reimagining of the classic. It's amazing what two decades of technology progress can do. In-game visuals in Remake are far, far better than the original's pre-rendered cutscenes. This game was seemingly made just for those people who'd grow wistful when a cutscene ended and they were dropped back into the PS1's hardware reality. In the same vein as Resident Evil II, this isn't a reissue of the PC port or even a remaster of existing assets. It's Finally Fantasy VII, built from the ground up on Unreal 4, to leverage the full power of the PS4. Let's take a deep dive and find out this restored classic has to offer.


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GamingBolt currently has 1,717,466 views spread across 46 videos for Final Fantasy VII Remake. The game makes up 7 hours of published video on his channel, making up less than 0.76% of the total overall content for Final Fantasy VII Remake on GamingBolt's YouTube channel.